Local forecast · NA
Four Horsemen | Dickaroo | PVE | 5X | 10/1
Online NA 64.40.223.6:28020 checked 9m ago
Current conditions
observed 9m agoplayers now
15% full
- 7-day average
- 2
- peak 9
- Rank
- #2,283
- top 10% · #360 in NA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 14h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 14h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 14h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 14h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 14h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:49 UK FWThu 1 Oct, 17:49 UTC · 26d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Four Horsemen | Dickaroo | PVE | 5X | 10/1 hold a steady performance?
Across the last 48 hours the average was 61 server fps, with a floor of 29. The world held as many as 157,859 entities, buildings and deployables included. The peak memory draw was 4,969 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is Four Horsemen | Dickaroo | PVE | 5X | 10/1, and is it online now?
Right now Four Horsemen | Dickaroo | PVE | 5X | 10/1 is up and running. The uptime it reports puts the last restart about 16 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Four Horsemen | Dickaroo | PVE | 5X | 10/1 sit?
With its NA tag, Four Horsemen | Dickaroo | PVE | 5X | 10/1 lists itself in North America. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 64.40.223.6:28020.
What Rust version is Four Horsemen | Dickaroo | PVE | 5X | 10/1 on?
On Four Horsemen | Dickaroo | PVE | 5X | 10/1 you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
The server browser reads these tags from Four Horsemen | Dickaroo | PVE | 5X | 10/1: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 players; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser puts it under North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Four Horsemen | Dickaroo | PVE | 5X | 10/1?
These Rust Wipe Stats lists include Four Horsemen | Dickaroo | PVE | 5X | 10/1: 5x Rust servers: wipe and player forecast, Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Map and rules
What map is Four Horsemen | Dickaroo | PVE | 5X | 10/1 on?
The game generates the map on Four Horsemen | Dickaroo | PVE | 5X | 10/1, procedural, size 4,250, seed 129885663. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
The name gives 5x gather for Four Horsemen | Dickaroo | PVE | 5X | 10/1. The limit on groups is 16 players. pve is the game mode, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
On what schedule does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 26 days 10 hours. The tags state that it wipes once a month.
What happens on Four Horsemen | Dickaroo | PVE | 5X | 10/1 when wipe day arrives?
At their busiest, its recent wipes averaged 9 players. The crowd on the latest wipe reached its high 5 hours in.
Player counts
Is Four Horsemen | Dickaroo | PVE | 5X | 10/1 busy or quiet?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 is carrying 3 players at the moment, out of 20 slots. Averaged over seven days: 2 players, peaking at 9. The last 48 hours peak at 23:00 UTC, when the average was 5 players.
Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 sit in the rankings?
Seven-day player hours place Four Horsemen | Dickaroo | PVE | 5X | 10/1 at #2,283, inside the top 10% of ranked servers and at #360 in North America.
Getting in
What steps let you join Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Open the console in Rust with F1, then type client.connect 64.40.223.6:28020 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/TEdvqP27An.