Rust Wipe StatsWipe forecast
Now 60,571 players 11,704 servers 172 fresh wipes in 3 h

Local forecast · EU

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 12m ago

weekly wipes vanillamoddedoxide

Current conditions

observed 12m ago
0 / 50
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,262
top 69% · #2531 in EU
Last wipe
13d ago
weekly schedule
Next wipe
7h
Fri 30 Oct, 07:50 UK · 07:50 UTC

Next wipe

a steady gap

Friday 30 October, 07:50 UK · 07:50 UTC

in 7h

–days
–hours
–min
–sec

Every 7 days · medium confidence

Coming wipes

  1. Fri 30 Oct 07:50 UK · 07:50 UTC 7h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 6d 18h FW
  3. Fri 6 Nov 07:36 UK · 07:36 UTC 7d 6h
  4. Fri 13 Nov 07:22 UK · 07:22 UTC 14d 6h
  5. Fri 20 Nov 07:08 UK · 07:08 UTC 21d 6h
  6. Fri 27 Nov 06:54 UK · 06:54 UTC 28d 6h
  7. Thu 3 Dec 19:00 UK · 19:00 UTC 34d 18h FW
  8. Fri 4 Dec 06:40 UK · 06:40 UTC 35d 6h

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Friday 30 October, 07:50 UK · 07:50 UTC, in 7h. Every 7 days · medium confidence

6.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:18 UKFri 16 Oct, 08:18 UTC · 13d ago 1 – running 0
Fri 9 Oct, 09:32 UKFri 9 Oct, 08:32 UTC · 20d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 16:35 UKFri 2 Oct, 15:35 UTC · 27d ago 4 held half 6.7 days 0
Fri 25 Sep, 08:16 UKFri 25 Sep, 07:16 UTC · 34d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 18:57 UKThu 24 Sep, 17:57 UTC · 35d ago 2 – 0.6 days 0
Tue 22 Sep, 16:48 UKTue 22 Sep, 15:48 UTC · 37d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 21:41 UKSun 13 Sep, 20:41 UTC · 46d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
39/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
188/ 215
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average
49/ 175
TRAVELER SOLO [MAX 1] Wipe 26.10 EU · no group limit · weekly · 24 on average
5/ 100
35+ВЗРОСЛЫЙ RUSTx2 MAIN EU · groups of 128+ · weekly · 9 on average
3/ 125

Quick answers

from the figures on this page

Server details

How smoothly does RYZE PROJECT run?

Its average over the last 48 hours was 161 server fps, and it never dropped below 113. Buildings, deployables and all else in the world took the entity count to a peak of 74,414. The peak memory draw was 2,889 MB. Lag is what players call it when fps is low and entities are piling up.

Is RYZE PROJECT online at the moment, and how consistent is its uptime?

Right now RYZE PROJECT is up and running. The uptime it reports puts the last restart about 20 hours ago. It was up for 143 of 168 hours across the last 7 full days, 85% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does RYZE PROJECT sit?

The EU tag places RYZE PROJECT in Europe, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 65.109.115.184:20820 is its address.

What Rust version is RYZE PROJECT on?

On RYZE PROJECT you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Lists and tags

What do RYZE PROJECT's tags tell you?

For the game's server browser, RYZE PROJECT publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^w (Weekly): It wipes weekly; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry RYZE PROJECT?

The Rust Wipe Stats lists that include RYZE PROJECT are: Rust servers in Europe and Modded Rust servers. Find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Rules and settings

What map is RYZE PROJECT on?

RYZE PROJECT runs a procedural map of size 3,650, seed 281169553, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on RYZE PROJECT?

Gather rate is not given in the name for RYZE PROJECT. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.

Wipe days

When does RYZE PROJECT wipe?

About every 6.8 days is how often RYZE PROJECT has wiped of late. Friday 30 October at 07:50 UTC is when its next wipe is due. The world it is running now dates from 13 days 16 hours. The tags state that it wipes every week.

What should you expect from wipe day on RYZE PROJECT?

Its recent wipes drew an average peak of 3 players. Peak numbers on the latest wipe arrived 14 hours after the reset. 25% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 2.

Player counts

How many players does RYZE PROJECT hold?

The live count for RYZE PROJECT: 0 players, with 50 slots in total. Over seven days to now, 0 players on average.

How does RYZE PROJECT compare with other Rust servers in the rankings?

Player hours over the last seven days rank RYZE PROJECT at #15,262, top 69% overall and #2,531 in Europe.

How to join

How do you get into RYZE PROJECT?

Open the console in Rust with F1, then type client.connect 65.109.115.184:20820 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/nbB3pn2X.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Capacity: 50.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

EU
Europe Its place in the server browser is Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.