Local forecast · EU
RYZE PROJECT
Online EU 65.109.115.184:20820 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69% · #2531 in EU
- Last wipe
- 13d ago
- weekly schedule
- Next wipe
- 7h
- Fri 30 Oct, 07:50 UK · 07:50 UTC
Next wipe
a steady gapFriday 30 October, 07:50 UK · 07:50 UTC
in 7h
Every 7 days · medium confidence
Coming wipes
- Fri 30 Oct 07:50 UK · 07:50 UTC 7h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 18h FW
- Fri 6 Nov 07:36 UK · 07:36 UTC 7d 6h
- Fri 13 Nov 07:22 UK · 07:22 UTC 14d 6h
- Fri 20 Nov 07:08 UK · 07:08 UTC 21d 6h
- Fri 27 Nov 06:54 UK · 06:54 UTC 28d 6h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 18h FW
- Fri 4 Dec 06:40 UK · 06:40 UTC 35d 6h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 07:50 UK · 07:50 UTC, in 7h. Every 7 days · medium confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:18 UKFri 16 Oct, 08:18 UTC · 13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 09:32 UKFri 9 Oct, 08:32 UTC · 20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 16:35 UKFri 2 Oct, 15:35 UTC · 27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 08:16 UKFri 25 Sep, 07:16 UTC · 34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 18:57 UKThu 24 Sep, 17:57 UTC · 35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 16:48 UKTue 22 Sep, 15:48 UTC · 37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 21:41 UKSun 13 Sep, 20:41 UTC · 46d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does RYZE PROJECT run?
Its average over the last 48 hours was 161 server fps, and it never dropped below 113. Buildings, deployables and all else in the world took the entity count to a peak of 74,414. The peak memory draw was 2,889 MB. Lag is what players call it when fps is low and entities are piling up.
Is RYZE PROJECT online at the moment, and how consistent is its uptime?
Right now RYZE PROJECT is up and running. The uptime it reports puts the last restart about 20 hours ago. It was up for 143 of 168 hours across the last 7 full days, 85% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does RYZE PROJECT sit?
The EU tag places RYZE PROJECT in Europe, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 65.109.115.184:20820 is its address.
What Rust version is RYZE PROJECT on?
On RYZE PROJECT you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do RYZE PROJECT's tags tell you?
For the game's server browser, RYZE PROJECT publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^w (Weekly): It wipes weekly; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry RYZE PROJECT?
The Rust Wipe Stats lists that include RYZE PROJECT are: Rust servers in Europe and Modded Rust servers. Find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules and settings
What map is RYZE PROJECT on?
RYZE PROJECT runs a procedural map of size 3,650, seed 281169553, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on RYZE PROJECT?
Gather rate is not given in the name for RYZE PROJECT. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does RYZE PROJECT wipe?
About every 6.8 days is how often RYZE PROJECT has wiped of late. Friday 30 October at 07:50 UTC is when its next wipe is due. The world it is running now dates from 13 days 16 hours. The tags state that it wipes every week.
What should you expect from wipe day on RYZE PROJECT?
Its recent wipes drew an average peak of 3 players. Peak numbers on the latest wipe arrived 14 hours after the reset. 25% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 2.
Player counts
How many players does RYZE PROJECT hold?
The live count for RYZE PROJECT: 0 players, with 50 slots in total. Over seven days to now, 0 players on average.
How does RYZE PROJECT compare with other Rust servers in the rankings?
Player hours over the last seven days rank RYZE PROJECT at #15,262, top 69% overall and #2,531 in Europe.
How to join
How do you get into RYZE PROJECT?
Open the console in Rust with F1, then type client.connect 65.109.115.184:20820 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/nbB3pn2X.
