Local forecast · NA
SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #9,104
- top 41% · #1233 in NA
- Last wipe
- 4d ago
- weekly schedule
- Next wipe
- 2d 12h
- Sat 31 Oct, 10:01 UK · 10:01 UTC
Next wipe
from its schedule tagSaturday 31 October, 10:01 UK · 10:01 UTC
in 2d 12h
Its weekly schedule tag · low confidence
Coming wipes
- Sat 31 Oct 10:01 UK · 10:01 UTC 2d 12h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 21h FW
- Sat 7 Nov 10:01 UK · 10:01 UTC 9d 12h
- Sat 14 Nov 10:01 UK · 10:01 UTC 16d 12h
- Sat 21 Nov 10:01 UK · 10:01 UTC 23d 12h
- Sat 28 Nov 10:01 UK · 10:01 UTC 30d 12h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 21h FW
- Sat 5 Dec 10:01 UK · 10:01 UTC 37d 12h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 66% in NA, and #440 of the trio servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:01 UK · 10:01 UTC, in 2d 12h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:01 UKSat 24 Oct, 10:01 UTC · 4d ago | 1 | – | running | 0 |
| Fri 16 Oct, 18:53 UKFri 16 Oct, 17:53 UTC · 12d ago | 0 | – | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on SCAVENGERSHAVEN.NET (TEST SERVER)?
Server fps averaged 5 in the last 48 hours; the lowest was 5. At its peak the world had 111,248 entities, counting buildings, deployables and the rest. At most it drew 3,443 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is SCAVENGERSHAVEN.NET (TEST SERVER) online at the moment, and how consistent is its uptime?
You will find SCAVENGERSHAVEN.NET (TEST SERVER) online at the moment. Its reported uptime shows a restart about 10 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 October 2026.
Where does SCAVENGERSHAVEN.NET (TEST SERVER) run from?
The NA tag places SCAVENGERSHAVEN.NET (TEST SERVER) in North America, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 66.51.96.65:28010.
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?
Rust network protocol 2635 and build 168909 on Linux is what SCAVENGERSHAVEN.NET (TEST SERVER) runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do SCAVENGERSHAVEN.NET (TEST SERVER)'s tags tell you?
The server browser reads these tags from SCAVENGERSHAVEN.NET (TEST SERVER): gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts3 (Group limit): You can have up to 3 players per team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes come once a week here; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): The server browser puts it under North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) appears in the following Rust Wipe Stats lists: Modded Rust servers, Trio servers, group limit 3 and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Settings and rules
What map is SCAVENGERSHAVEN.NET (TEST SERVER) on?
SCAVENGERSHAVEN.NET (TEST SERVER) runs a procedural map of size 3,500, seed 1337, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: SCAV.GG.
Which settings and rules are in force on SCAVENGERSHAVEN.NET (TEST SERVER)?
Gather rate is not given in the name for SCAVENGERSHAVEN.NET (TEST SERVER). Groups can reach 3 players, under trio. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
The prediction follows its tag, as too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are recorded to confirm the schedule. Expect the next wipe on Saturday 31 October at 10:01 UTC. The world it is running now dates from 4 days 11 hours. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on SCAVENGERSHAVEN.NET (TEST SERVER)?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 7 hours after the reset.
Population
What sort of population does SCAVENGERSHAVEN.NET (TEST SERVER) carry?
The live count for SCAVENGERSHAVEN.NET (TEST SERVER): 0 players, with 50 slots in total. Across the past week it peaked at 2 and averaged 0 players.
What position does SCAVENGERSHAVEN.NET (TEST SERVER) hold among Rust servers?
Seven-day player hours place SCAVENGERSHAVEN.NET (TEST SERVER) at #9,104, inside the top 41% of ranked servers and at #1,233 in North America. Ranked against other trio servers, it comes in at #440.
How to join
What steps let you join SCAVENGERSHAVEN.NET (TEST SERVER)?
Open the console in Rust with F1, then type client.connect 66.51.96.65:28010 to join. On this page, Launch Rust does the same through Steam. https://www.scavengershaven.net/ is its website.
