Local forecast
Deep Sea Sask
Online 66.51.98.56:28045 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69%
- Last wipe
- 8d ago
- monthly schedule
- Next wipe
- 6d 15h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 15h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 15h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 15h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 15h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:11 UKWed 21 Oct, 20:11 UTC · 8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Deep Sea Sask?
Its average over the last 48 hours was 5 server fps, and it never dropped below 5. At its peak the world had 61,051 entities, counting buildings, deployables and the rest. Memory use reached 2,621 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is Deep Sea Sask online at the moment, and how consistent is its uptime?
You will find Deep Sea Sask online at the moment. The uptime it reports puts the last restart about 7 days 14 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 1 October 2026 it was first recorded by Rust Wipe Stats.
What location is Deep Sea Sask based in?
There is no published region for Deep Sea Sask. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 66.51.98.56:28045.
What version of Rust is running on Deep Sea Sask?
On Deep Sea Sask you will find Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on Deep Sea Sask?
The server browser reads these tags from Deep Sea Sask: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Deep Sea Sask appear among the Rust Wipe Stats lists and filters?
Deep Sea Sask appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
What map is Deep Sea Sask on?
Deep Sea Sask runs a procedural map of size 3,400, seed 1410202462, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Deep Sea Sask use, and what rules does it enforce?
No gather rate appears in the name Deep Sea Sask. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Deep Sea Sask wipe?
The only wipe Deep Sea Sask takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 8 days 7 hours is how long the current world has been running. The tags state that it wipes once a month.
What happens on Deep Sea Sask when wipe day arrives?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does Deep Sea Sask carry?
Out of 50 slots, Deep Sea Sask has 0 filled right now. The average for the past week is 0 players.
Where does Deep Sea Sask sit in the rankings?
Ranked #15,264 on seven-day player hours, Deep Sea Sask is in the top 69% of all ranked servers.
How to join
What steps let you join Deep Sea Sask?
Open the console in Rust with F1, then type client.connect 66.51.98.56:28045 to join. On this page, Launch Rust does the same through Steam.
