Local forecast
TURTLE KINGDOM 2X ONE GRID
Online 66.51.99.165:28005 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,854
- top 40%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, and #463 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:47 UKSat 3 Oct, 17:47 UTC · 25d ago | 8 | – | running | 0 |
| Thu 1 Oct, 20:27 UK FWThu 1 Oct, 19:27 UTC · 27d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 03:14 UKMon 21 Sep, 02:14 UTC · 37d ago | 2 | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 02:37 UKMon 14 Sep, 01:37 UTC · 44d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on TURTLE KINGDOM 2X ONE GRID?
Across the last 48 hours the average was 60 server fps, with a floor of 54. At its peak the world had 38,797 entities, counting buildings, deployables and the rest. At most it drew 2,161 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is TURTLE KINGDOM 2X ONE GRID online at the moment, and how consistent is its uptime?
Right now TURTLE KINGDOM 2X ONE GRID is up and running. Its reported uptime shows a restart about 9 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does TURTLE KINGDOM 2X ONE GRID sit?
No region is published by TURTLE KINGDOM 2X ONE GRID. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 66.51.99.165:28005.
What Rust version is TURTLE KINGDOM 2X ONE GRID on?
Rust network protocol 2635 and build 168909 on Linux is what TURTLE KINGDOM 2X ONE GRID runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do TURTLE KINGDOM 2X ONE GRID's tags tell you?
These are the tags TURTLE KINGDOM 2X ONE GRID publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): 75 player slots are available; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does TURTLE KINGDOM 2X ONE GRID appear among the Rust Wipe Stats lists and filters?
TURTLE KINGDOM 2X ONE GRID appears in the following Rust Wipe Stats lists: 2x Rust servers: wipe days and hold and Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Rules and settings
What map is TURTLE KINGDOM 2X ONE GRID on?
TURTLE KINGDOM 2X ONE GRID runs a procedural map of size 1,650, seed 1337, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
Which settings and rules are in force on TURTLE KINGDOM 2X ONE GRID?
The name gives 2x gather for TURTLE KINGDOM 2X ONE GRID. Groups can reach 4 players, under quad. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does TURTLE KINGDOM 2X ONE GRID wipe?
There is no next wipe to predict, because TURTLE KINGDOM 2X ONE GRID wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 6 hours.
What happens on TURTLE KINGDOM 2X ONE GRID when wipe day arrives?
Its recent wipes drew an average peak of 4 players. Peak numbers on the latest wipe arrived 32 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 4.
Population
Is TURTLE KINGDOM 2X ONE GRID busy or quiet?
TURTLE KINGDOM 2X ONE GRID is carrying 0 players at the moment, out of 75 slots. Averaged over seven days: 0 players, peaking at 2. At 10:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does TURTLE KINGDOM 2X ONE GRID sit in the rankings?
Player hours over the past week put TURTLE KINGDOM 2X ONE GRID at #8,854, inside the top 40% of all ranked servers. The #463 position among quad servers is where it falls.
Join the server
What do you do to join TURTLE KINGDOM 2X ONE GRID?
Open the console in Rust with F1, then type client.connect 66.51.99.165:28005 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://turtle-kingdom.tebex.io/.