Local forecast · NA
Testing Testing
Offline NA 66.51.99.65:28010 checked 5d ago
Current conditions
observed 5d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69% · #1499 in NA
- Last wipe
- 15d ago
- biweekly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 23h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 23h FW
- Wed 11 Nov 18:29 UK · 18:29 UTC 12d 22h
- Wed 25 Nov 18:29 UK · 18:29 UTC 26d 22h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 23h FW
- Wed 9 Dec 18:29 UK · 18:29 UTC 40d 22h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 23h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 19:29 UKWed 14 Oct, 18:29 UTC · 15d ago | 3 | – | running | 0 |
| Sat 3 Oct, 14:58 UKSat 3 Oct, 13:58 UTC · 26d ago | – | – | 11.2 days | 0 |
| Tue 15 Sep, 15:33 UKTue 15 Sep, 14:33 UTC · 44d ago | 0 | – | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Testing Testing, and is it online now?
Testing Testing is currently offline, with the last sighting 5 days 22 hours ago. In the last 7 full days it stayed up 46 of 168 hours, 27% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does Testing Testing run from?
The NA tag places Testing Testing in North America, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 66.51.99.65:28010.
What Rust version is Testing Testing on?
On Testing Testing you will find Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Testing Testing?
The server browser reads these tags from Testing Testing: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; NA (North America): The server browser puts it under North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Testing Testing appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Testing Testing: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Settings and rules
Which map is in use on Testing Testing?
A procedural map of size 5,000 with seed 1337, generated by the game, runs on Testing Testing. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
Which settings and rules are in force on Testing Testing?
No gather rate appears in the name Testing Testing. The default of 8 players is the group limit here. pve is the game mode, other players cannot be fought. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does Testing Testing schedule its wipes for?
Its tag sets the prediction, because the record of Testing Testing's wipes is too thin to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 15 days 1 hours. Its tags list a wipe every two weeks.
What should you expect from wipe day on Testing Testing?
The average peak across its recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does Testing Testing carry?
The last time Testing Testing was seen was 5 days 22 hours ago; it is offline right now. The average for the past week is 0 players.
What position does Testing Testing hold among Rust servers?
Player hours over the last seven days rank Testing Testing at #15,289, top 69% overall and #1,499 in North America.
How to join
What do you do to join Testing Testing?
Enter client.connect 66.51.99.65:28010 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
