Local forecast · NA
Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69% · #1499 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 23h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 23h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 23h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 23h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:26 UKFri 2 Oct, 15:26 UTC · 27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Marratts Rust PVE?
Server fps averaged 35 in the last 48 hours; the lowest was 35. At its peak the world had 78,036 entities, counting buildings, deployables and the rest. Memory use reached 9,872 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Marratts Rust PVE online at the moment, and how consistent is its uptime?
As of now, Marratts Rust PVE is online. Going by its reported uptime, the last restart was about 11 days 13 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Marratts Rust PVE sit?
In North America is where Marratts Rust PVE lists itself, using its NA tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 66.70.179.185:28015 is its address.
What Rust version is Marratts Rust PVE on?
On Marratts Rust PVE you will find Rust network protocol 2634 and build 167781, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Marratts Rust PVE's tags tell you?
These are the tags Marratts Rust PVE publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^d (Combat training): Training for aim and PvP: loot is supplied; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): The server browser puts it under North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Marratts Rust PVE?
These Rust Wipe Stats lists include Marratts Rust PVE: Modded Rust servers, Aim, UKN and combat training servers, Rust PvE servers, live and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What map is Marratts Rust PVE on?
A procedural map of size 6,000 with seed 24680, generated by the game, runs on Marratts Rust PVE. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Marratts Rust PVE use, and what rules does it enforce?
Gather rate is not given in the name for Marratts Rust PVE. No group setting is published, so the game default of 8 players applies. This server runs combat training, aim and PvP drills, with loot supplied. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Marratts Rust PVE wipe?
Marratts Rust PVE wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 27 days 4 hours is how long the current world has been running. Its tags carry a monthly wipe schedule.
What happens on Marratts Rust PVE when wipe day arrives?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Population
Is Marratts Rust PVE busy or quiet?
Out of 10 slots, Marratts Rust PVE has 0 filled right now. The seven-day average stands at 0 players.
What position does Marratts Rust PVE hold among Rust servers?
Player hours over the last seven days rank Marratts Rust PVE at #15,289, top 69% overall and #1,499 in North America.
Join the server
What steps let you join Marratts Rust PVE?
Enter client.connect 66.70.179.185:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.