Local forecast
Slow-Server
Online 67.210.111.244:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #5,797
- top 26%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 16:55 UKSun 18 Oct, 15:55 UTC · 9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Slow-Server?
Its average over the last 48 hours was 77 server fps, and it never dropped below 46. At its peak the world had 87,099 entities, counting buildings, deployables and the rest. At most it drew 2,863 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is Slow-Server, and is it online now?
Right now Slow-Server is up and running. Going by its reported uptime, the last restart was about 4 days 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 26 September 2026.
Where does Slow-Server run from?
There is no published region for Slow-Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 67.210.111.244:28015.
What version of Rust is running on Slow-Server?
On Slow-Server you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Slow-Server's tags tell you?
These are the tags Slow-Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Slow-Server?
Slow-Server appears in the following Rust Wipe Stats lists: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is Slow-Server on?
Slow-Server runs a procedural map of size 4,000, seed 255353765, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Slow-Server use, and what rules does it enforce?
No gather rate appears in the name Slow-Server. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser. This server has VAC switched on.
Wipe days
Which days and times does Slow-Server schedule its wipes for?
The record of Slow-Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 10 hours.
What happens on Slow-Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak.
Population history
Is Slow-Server busy or quiet?
Out of 10 slots, Slow-Server has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
What position does Slow-Server hold among Rust servers?
Player hours over the past week put Slow-Server at #5,797, inside the top 26% of all ranked servers.
Join the server
What do you do to join Slow-Server?
Open the console in Rust with F1, then type client.connect 67.210.111.244:28015 to join. On this page, Launch Rust does the same through Steam.