Local forecast · NA
Nuclear US - Vanilla | BiWeekly
Online NA 72.73.28.150:28030 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #7,772
- top 35% · #1142 in NA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
fixed weekdaysThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 19h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
- Thu 12 Nov 17:53 UK · 17:53 UTC 14d 18h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
- Thu 10 Dec 17:53 UK · 17:53 UTC 42d 18h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:53 UKThu 15 Oct, 17:53 UTC · 13d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:56 UK FWThu 1 Oct, 17:56 UTC · 27d ago | 1 | halved by day 6 | 14 days | 0 |
| Thu 17 Sep, 18:55 UKThu 17 Sep, 17:55 UTC · 41d ago | 2 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Nuclear US - Vanilla | BiWeekly run?
Its average over the last 48 hours was 45 server fps, and it never dropped below 41. Buildings, deployables and all else in the world took the entity count to a peak of 76,100. The peak memory draw was 3,439 MB. A falling fps and a rising entity count show up to players as lag.
Is Nuclear US - Vanilla | BiWeekly online at the moment, and how consistent is its uptime?
Right now Nuclear US - Vanilla | BiWeekly is up and running. Going by its reported uptime, the last restart was about 3 days ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Nuclear US - Vanilla | BiWeekly sit?
The NA tag places Nuclear US - Vanilla | BiWeekly in North America, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 72.73.28.150:28030 is its address.
What version of Rust is running on Nuclear US - Vanilla | BiWeekly?
Rust network protocol 2635 and build 168909 on Linux is what Nuclear US - Vanilla | BiWeekly runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Who is behind Nuclear US - Vanilla | BiWeekly?
Nuclear US - Vanilla | BiWeekly and 3 other servers we track all publish a nucleargaming.io hostname, so the same operator most likely runs them.
What do Nuclear US - Vanilla | BiWeekly's tags tell you?
The server browser reads these tags from Nuclear US - Vanilla | BiWeekly: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its place in the server browser is North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Nuclear US - Vanilla | BiWeekly?
The Rust Wipe Stats lists that include Nuclear US - Vanilla | BiWeekly are: Community Rust servers, US Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
What map is Nuclear US - Vanilla | BiWeekly on?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on Nuclear US - Vanilla | BiWeekly. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Nuclear Map Generation.
What settings does Nuclear US - Vanilla | BiWeekly use, and what rules does it enforce?
Gather rate is not given in the name for Nuclear US - Vanilla | BiWeekly. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser files it under Community. Carbon are the plugin frameworks it runs. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe times
Which days and times does Nuclear US - Vanilla | BiWeekly schedule its wipes for?
Nuclear US - Vanilla | BiWeekly runs a every 4 weeks on Thursday at 17:53 UTC wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 13 days 5 hours is how long the current world has been running. Its tags list a wipe every two weeks.
What should you expect from wipe day on Nuclear US - Vanilla | BiWeekly?
Its recent wipes drew an average peak of 3 players. 34 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it did not hold, the crowd dropped under half by day 6.
Population history
Is Nuclear US - Vanilla | BiWeekly busy or quiet?
The live count for Nuclear US - Vanilla | BiWeekly: 0 players, with 50 slots in total. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 01:00 UTC, averaging 1 players.
How does Nuclear US - Vanilla | BiWeekly compare with other Rust servers in the rankings?
Player hours over the last seven days rank Nuclear US - Vanilla | BiWeekly at #7,772, top 35% overall and #1,142 in North America.
Getting in
How do you get into Nuclear US - Vanilla | BiWeekly?
Open the console in Rust with F1, then type client.connect 72.73.28.150:28030 to join. On this page, Launch Rust does the same through Steam. https://nuclearrust.net is its website.
