Local forecast
ZombieNET
Online 74.110.198.225:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,290
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does ZombieNET hold a steady performance?
Its average over the last 48 hours was 129 server fps, and it never dropped below 107. At its peak the world had 121,087 entities, counting buildings, deployables and the rest. Memory use reached 6,759 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is ZombieNET, and is it online now?
Right now ZombieNET is up and running. Its reported uptime shows a restart about 12 days 2 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 17 October 2026 it was first recorded by Rust Wipe Stats.
In which location does ZombieNET sit?
For ZombieNET, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 74.110.198.225:28015.
What version of Rust is running on ZombieNET?
On ZombieNET you will find Rust network protocol 2634 and build 167781, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do ZombieNET's tags tell you?
For the game's server browser, ZombieNET publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp500 (Max players): It holds 500 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry ZombieNET?
ZombieNET appears in the following Rust Wipe Stats lists: Community Rust servers and Rust servers with zombies. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is ZombieNET on?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on ZombieNET. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on ZombieNET?
The name of ZombieNET says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does ZombieNET wipe?
Its rhythm cannot be read yet, as too few of ZombieNET's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 3 hours.
Population history
What sort of population does ZombieNET carry?
Out of 500 slots, ZombieNET has 0 filled right now. Over seven days to now, 0 players on average.
What position does ZombieNET hold among Rust servers?
Player hours over the past week put ZombieNET at #15,290, inside the top 69% of all ranked servers.
Join the server
What steps let you join ZombieNET?
Two ways in: press F1 and enter client.connect 74.110.198.225:28015, or join from this page with Launch Rust, which opens Steam and connects you.