Local forecast · NA
RustyNation.net - Classic Rust
Online NA 74.91.119.65:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69% · #1499 in NA
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 9h
- Fri 30 Oct, 04:32 UK · 04:32 UTC
Next wipe
from its schedule tagFriday 30 October, 04:32 UK · 04:32 UTC
in 9h
Its weekly schedule tag · low confidence
Coming wipes
- Fri 30 Oct 04:32 UK · 04:32 UTC 9h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 23h FW
- Fri 6 Nov 04:32 UK · 04:32 UTC 7d 9h
- Fri 13 Nov 04:32 UK · 04:32 UTC 14d 9h
- Fri 20 Nov 04:32 UK · 04:32 UTC 21d 9h
- Fri 27 Nov 04:32 UK · 04:32 UTC 28d 9h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 23h FW
- Fri 4 Dec 04:32 UK · 04:32 UTC 35d 9h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 04:32 UK · 04:32 UTC, in 9h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 05:32 UKFri 23 Oct, 04:32 UTC · 6d ago | 0 | – | running | 0 |
| Fri 9 Oct, 18:37 UKFri 9 Oct, 17:37 UTC · 20d ago | 1 | halved by day 1 | 13.5 days | 1 |
| Fri 2 Oct, 22:43 UKFri 2 Oct, 21:43 UTC · 26d ago | 0 | – | 6.8 days | 0 |
| Mon 21 Sep, 18:50 UKMon 21 Sep, 17:50 UTC · 38d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 21 Sep, 04:53 UKMon 21 Sep, 03:53 UTC · 38d ago | 1 | – | 0.6 days | 0 |
| Sat 19 Sep, 16:58 UKSat 19 Sep, 15:58 UTC · 40d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does RustyNation.net - Classic Rust run?
Across the last 48 hours the average was 60 server fps, with a floor of 57. The world held as many as 78,952 entities, buildings and deployables included. At most it drew 2,533 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is RustyNation.net - Classic Rust, and is it online now?
Right now RustyNation.net - Classic Rust is up and running. Going by its reported uptime, the last restart was about 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 19 September 2026.
What location is RustyNation.net - Classic Rust based in?
The NA tag places RustyNation.net - Classic Rust in North America, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 74.91.119.65:28015.
What version of Rust is running on RustyNation.net - Classic Rust?
On RustyNation.net - Classic Rust you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on RustyNation.net - Classic Rust?
The server browser reads these tags from RustyNation.net - Classic Rust: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 player slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes come once a week here; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; NA (North America): The server browser puts it under North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry RustyNation.net - Classic Rust?
These Rust Wipe Stats lists include RustyNation.net - Classic Rust: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
Settings and rules
What map is RustyNation.net - Classic Rust on?
A procedural map of size 4,000 with seed 1337, generated by the game, runs on RustyNation.net - Classic Rust. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
Which settings and rules are in force on RustyNation.net - Classic Rust?
No gather rate appears in the name RustyNation.net - Classic Rust. Group limits: none published. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does RustyNation.net - Classic Rust schedule its wipes for?
Too few of RustyNation.net - Classic Rust's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Expect the next wipe on Friday 30 October at 04:32 UTC. The world it is running now dates from 6 days 14 hours. The tags state that it wipes every week.
What should you expect from wipe day on RustyNation.net - Classic Rust?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
What sort of population does RustyNation.net - Classic Rust carry?
RustyNation.net - Classic Rust is carrying 0 players at the moment, out of 100 slots. Over seven days to now, 0 players on average.
How does RustyNation.net - Classic Rust compare with other Rust servers in the rankings?
Seven-day player hours place RustyNation.net - Classic Rust at #15,289, inside the top 69% of ranked servers and at #1,499 in North America.
Join the server
How do you get into RustyNation.net - Classic Rust?
Enter client.connect 74.91.119.65:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://rustynation.net/.