Local forecast
ECLIPSE | 10x | Squads
Offline 75.182.232.225:28015 checked 14h ago
Current conditions
observed 14h agoplayers now
2% full
- 7-day average
- 1
- peak 2
- Rank
- #7,968
- top 36%
- Last wipe
- 17h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, and #430 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 23:55 UKWed 28 Oct, 23:55 UTC · 17h ago | – | – | running | 1 |
| Tue 27 Oct, 20:52 UKTue 27 Oct, 20:52 UTC · 1d ago | – | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on ECLIPSE | 10x | Squads?
Its average over the last 48 hours was 161 server fps, and it never dropped below 161. Buildings, deployables and all else in the world took the entity count to a peak of 28,336. At most it drew 1,438 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is ECLIPSE | 10x | Squads, and is it online now?
Last seen 14 hours ago, ECLIPSE | 10x | Squads is offline now. Its reported uptime shows a restart about 42 minutes ago. It was up for 4 of 24 hours across the last 1 full day, 17% of the time. The first sighting by Rust Wipe Stats was on 27 October 2026.
Where does ECLIPSE | 10x | Squads run from?
For ECLIPSE | 10x | Squads, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 75.182.232.225:28015 is its address.
What version of Rust is running on ECLIPSE | 10x | Squads?
Rust network protocol 2635 and build 168909 on Windows is what ECLIPSE | 10x | Squads runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on ECLIPSE | 10x | Squads?
For the game's server browser, ECLIPSE | 10x | Squads publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry ECLIPSE | 10x | Squads?
ECLIPSE | 10x | Squads appears in the following Rust Wipe Stats lists: 10x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours; Gather rate: 10x.
Settings and rules
Which map is in use on ECLIPSE | 10x | Squads?
ECLIPSE | 10x | Squads runs a procedural map of size 2,500, seed 20261028, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on ECLIPSE | 10x | Squads?
Its name carries the gather figure: 10x on ECLIPSE | 10x | Squads. quad sets the group limit at 4 players. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
When does ECLIPSE | 10x | Squads wipe?
The record of ECLIPSE | 10x | Squads's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 hours.
Population
Is ECLIPSE | 10x | Squads busy or quiet?
The last time ECLIPSE | 10x | Squads was seen was 14 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 2. Its busiest point in the last 48 hours was 02:00 UTC, averaging 2 players.
How does ECLIPSE | 10x | Squads compare with other Rust servers in the rankings?
Player hours over the past week put ECLIPSE | 10x | Squads at #7,968, inside the top 36% of all ranked servers. Ranked against other quad servers, it comes in at #430.
How to join
How do you get into ECLIPSE | 10x | Squads?
Open the console in Rust with F1, then type client.connect 75.182.232.225:28015 to join. On this page, Launch Rust does the same through Steam.