Local forecast
Cyclops Monthly Server {US}
Online 76.133.206.131:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 1
- peak 2
- Rank
- #3,383
- top 15%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Cyclops Monthly Server {US} run?
Across the last 48 hours the average was 58 server fps, with a floor of 21. The world held as many as 228,240 entities, buildings and deployables included. The peak memory draw was 6,062 MB. Players feel lag when fps drops and the entity count climbs.
Is Cyclops Monthly Server {US} online at the moment, and how consistent is its uptime?
You will find Cyclops Monthly Server {US} online at the moment. Its reported uptime shows a restart about 10 hours ago. In the last 7 full days it stayed up 164 of 168 hours, 98% of the time. It came to Rust Wipe Stats's notice first on 15 October 2026.
What location is Cyclops Monthly Server {US} based in?
No region tag is published by Cyclops Monthly Server {US}, but the name suggests North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 76.133.206.131:28015 is its address.
What version of Rust is running on Cyclops Monthly Server {US}?
On Cyclops Monthly Server {US} you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
What do Cyclops Monthly Server {US}'s tags tell you?
These are the tags Cyclops Monthly Server {US} publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Cyclops Monthly Server {US}?
Cyclops Monthly Server {US} appears in the following Rust Wipe Stats lists: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What map is Cyclops Monthly Server {US} on?
The game generates the map on Cyclops Monthly Server {US}, procedural, size 4,250, seed 481893192. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Cyclops Monthly Server {US}?
The name of Cyclops Monthly Server {US} says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does Cyclops Monthly Server {US} schedule its wipes for?
Too few wipes on Cyclops Monthly Server {US} are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 28 days 7 hours.
Population history
What sort of population does Cyclops Monthly Server {US} carry?
Out of 50 slots, Cyclops Monthly Server {US} has 0 filled right now. Across the past week it peaked at 2 and averaged 1 players. The last 48 hours peak at 02:00 UTC, when the average was 2 players.
How does Cyclops Monthly Server {US} compare with other Rust servers in the rankings?
Player hours over the past week put Cyclops Monthly Server {US} at #3,383, inside the top 15% of all ranked servers.
Join the server
What do you do to join Cyclops Monthly Server {US}?
Enter client.connect 76.133.206.131:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.