Rust Wipe StatsWipe forecast
Now 83,167 players 11,844 servers 280 fresh wipes in 3 h

Local forecast

CRYMAP_TEST

Online 78.24.41.96:28025 checked 13m ago

biweekly wipes vanillamoddedcarbon

Current conditions

observed 13m ago
0 / 20
players now
Empty H 5 · avg 1 7-day high and average

0% full

7-day average
1
peak 5
Rank
#4,332
top 19%
Last wipe
1d ago
biweekly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

from its schedule tag

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 4h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 4h FW
  2. Tue 10 Nov 22:55 UK · 22:55 UTC 12d 8h
  3. Tue 24 Nov 22:55 UK · 22:55 UTC 26d 8h
  4. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 4h FW
  5. Tue 8 Dec 22:55 UK · 22:55 UTC 40d 8h

Players

AveragePeakWipe
0123415:0000:0009:0019:0004:0013:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020015:0000:0009:0019:0004:0013:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 4h. The force wipe · high confidence

3.4 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:55 UKTue 27 Oct, 22:55 UTC · 1d ago – – running 3
Sun 18 Oct, 13:14 UKSun 18 Oct, 12:14 UTC · 11d ago 2 halved by day 5 9.4 days 0
Wed 14 Oct, 23:19 UKWed 14 Oct, 22:19 UTC · 14d ago 3 halved by day 1 3.6 days 0
Thu 8 Oct, 19:48 UKThu 8 Oct, 18:48 UTC · 20d ago 3 held half 6.1 days 2
Tue 6 Oct, 23:30 UKTue 6 Oct, 22:30 UTC · 22d ago 3 – 1.8 days 0
Sat 3 Oct, 20:27 UKSat 3 Oct, 19:27 UTC · 25d ago 1 held half 3.1 days 1
Thu 1 Oct, 18:57 UK FWThu 1 Oct, 17:57 UTC · 27d ago 3 held half 2.1 days 2
Wed 30 Sep, 21:18 UKWed 30 Sep, 20:18 UTC · 28d ago 3 – 0.9 days 3
Fri 18 Sep, 10:06 UKFri 18 Sep, 09:06 UTC · 41d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 19:17 UKMon 14 Sep, 18:17 UTC · 44d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 EA · groups of 8+ · biweekly · 1 on average
1/ 100
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖 EA · groups of 8+ · biweekly · 1 on average
2/ 100
253/ 999
62/ 999
33/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
6/ 100

Quick answers

from the figures on this page

About the server

Does CRYMAP_TEST hold a steady performance?

Across the last 48 hours the average was 191 server fps, with a floor of 182. Buildings, deployables and all else in the world took the entity count to a peak of 30,648. At most it drew 2,515 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is CRYMAP_TEST, and is it online now?

You will find CRYMAP_TEST online at the moment. The uptime it reports puts the last restart about 38 hours ago. It was up for 125 of 168 hours across the last 7 full days, 74% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does CRYMAP_TEST run from?

No region is published by CRYMAP_TEST. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 78.24.41.96:28025 is its address.

What version of Rust is running on CRYMAP_TEST?

On CRYMAP_TEST you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

Which meaning sits behind each tag on CRYMAP_TEST?

The server browser reads these tags from CRYMAP_TEST: gmrust (Game mode): Standard survival, the Rust way; mp20 (Max players): It holds 20 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): The cycle is two weeks between wipes; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^c (Creative): No gathering is needed; build freely in this sandbox; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does CRYMAP_TEST appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include CRYMAP_TEST are: Modded Rust servers, Rust build and creative servers and Rust servers tagged creative. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Rules and settings

What map is CRYMAP_TEST on?

A procedural map of size 2,500 with seed 1337, generated by the game, runs on CRYMAP_TEST. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

Which settings and rules are in force on CRYMAP_TEST?

No gather rate appears in the name CRYMAP_TEST. The default of 8 players is the group limit here. build & creative is the game mode, building in a sandbox, no gathering needed. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.

Wipe times

When does CRYMAP_TEST wipe?

The prediction follows its tag, as too few of CRYMAP_TEST's wipes are recorded to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 39 hours. A fortnightly wipe schedule appears in its tags.

What happens on CRYMAP_TEST when wipe day arrives?

The average peak across its recent wipes was 3 players. 25 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 50% of its recent wipes. The fall below half came by day 3 when the crowd did not hold.

Population

Is CRYMAP_TEST busy or quiet?

CRYMAP_TEST is carrying 0 players at the moment, out of 20 slots. Across the past week it peaked at 5 and averaged 1 players. Its busiest point in the last 48 hours was 16:00 UTC, averaging 3 players.

Where does CRYMAP_TEST sit in the rankings?

Player hours over the past week put CRYMAP_TEST at #4,332, inside the top 19% of all ranked servers.

Join the server

What do you do to join CRYMAP_TEST?

Enter client.connect 78.24.41.96:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp20
Max players It holds 20 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The cycle is two weeks between wipes.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Gameplay

^c
Creative No gathering is needed; build freely in this sandbox.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.