Local forecast
[VSFF]SagullCove
Offline 78.71.217.65:28019 checked 11d ago
Current conditions
observed 11d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,140
- top 70%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 11:30 UKTue 13 Oct, 10:30 UTC · 14d ago | 0 | – | running | 0 |
| Thu 17 Sep, 22:19 UKThu 17 Sep, 21:19 UTC · 40d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 14:45 UKThu 17 Sep, 13:45 UTC · 40d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is [VSFF]SagullCove online at the moment, and how consistent is its uptime?
Right now [VSFF]SagullCove is down; the last sighting was 11 days 15 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is [VSFF]SagullCove based in?
No region is published by [VSFF]SagullCove. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 78.71.217.65:28019.
What Rust version is [VSFF]SagullCove on?
Rust network protocol 2634 and build 167781 on Linux is what [VSFF]SagullCove runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on [VSFF]SagullCove?
These are the tags [VSFF]SagullCove publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp32 (Max players): Capacity: 32; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [VSFF]SagullCove appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include [VSFF]SagullCove are: Modded Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on [VSFF]SagullCove?
The game generates the map on [VSFF]SagullCove, procedural, size 5,000, seed 186098361. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on [VSFF]SagullCove?
Gather rate is not given in the name for [VSFF]SagullCove. No group setting is published, so the game default of 8 players applies. This server runs pve, other players cannot be fought. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
When does [VSFF]SagullCove wipe?
[VSFF]SagullCove keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 11 hours.
What happens on [VSFF]SagullCove when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 2.
Population history
What sort of population does [VSFF]SagullCove carry?
The last time [VSFF]SagullCove was seen was 11 days 15 hours ago; it is offline right now.
Where does [VSFF]SagullCove sit in the rankings?
Player hours over the past week put [VSFF]SagullCove at #15,140, inside the top 70% of all ranked servers.
Getting in
What steps let you join [VSFF]SagullCove?
Two ways in: press F1 and enter client.connect 78.71.217.65:28019, or join from this page with Launch Rust, which opens Steam and connects you.