Local forecast
Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
Current conditions
observed 22d agoplayers now
100% full
- 7-day average
- 0
- peak –
- Rank
- #13,767
- top 61%
- Last wipe
- 22d ago
- monthly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 0h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 0h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 0h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 0h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 12:03 UKTue 6 Oct, 11:03 UTC · 22d ago | 1 | – | running | 0 |
| Sun 4 Oct, 13:11 UKSun 4 Oct, 12:11 UTC · 24d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 12:42 UKThu 1 Oct, 11:42 UTC · 27d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 18:24 UKTue 29 Sep, 17:24 UTC · 29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 22:43 UKSat 26 Sep, 21:43 UTC · 31d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 12:41 UKThu 17 Sep, 11:41 UTC · 41d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 10:10 UKWed 16 Sep, 09:10 UTC · 42d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 02:02 UKWed 16 Sep, 01:02 UTC · 42d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Production-test-server online at the moment, and how consistent is its uptime?
Right now Production-test-server is down; the last sighting was 22 days 5 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 14 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Production-test-server sit?
For Production-test-server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 81.141.211.204:28015 is its address.
What version of Rust is running on Production-test-server?
On Production-test-server you will find Rust network protocol 2634 and build 166652, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
What do Production-test-server's tags tell you?
These are the tags Production-test-server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): 1 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Build 166652 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Production-test-server?
Production-test-server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings does Production-test-server use, and what rules does it enforce?
No gather rate appears in the name Production-test-server. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Production-test-server wipe?
Production-test-server wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 22 days 7 hours. A monthly wipe schedule is set out in its tags.
What should you expect from wipe day on Production-test-server?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. 50% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 2.
Population
How many players does Production-test-server hold?
Production-test-server is offline at the moment; the last sighting was 22 days 5 hours ago.
Where does Production-test-server sit in the rankings?
Ranked #13,767 on seven-day player hours, Production-test-server is in the top 61% of all ranked servers.
How to join
What do you do to join Production-test-server?
Two ways in: press F1 and enter client.connect 81.141.211.204:28015, or join from this page with Launch Rust, which opens Steam and connects you.