Local forecast
RustyRing, EU, 50% Decay
Online 81.16.176.157:7201 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,339
- top 65%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:29 UKSun 18 Oct, 08:29 UTC · 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does RustyRing, EU, 50% Decay run?
Across the last 48 hours the average was 99 server fps, with a floor of 42. Buildings, deployables and all else in the world took the entity count to a peak of 71,034. The peak memory draw was 3,282 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is RustyRing, EU, 50% Decay, and is it online now?
Right now RustyRing, EU, 50% Decay is up and running. Going by its reported uptime, the last restart was about 47 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does RustyRing, EU, 50% Decay run from?
The name of RustyRing, EU, 50% Decay points to Europe, but no region tag is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 81.16.176.157:7201 is its address.
What version of Rust is running on RustyRing, EU, 50% Decay?
On RustyRing, EU, 50% Decay you will find Rust network protocol 2635 and build 167781, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do RustyRing, EU, 50% Decay's tags tell you?
These are the tags RustyRing, EU, 50% Decay publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp150 (Max players): Capacity: 150; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RustyRing, EU, 50% Decay appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RustyRing, EU, 50% Decay are: Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is RustyRing, EU, 50% Decay on?
The game generates the map on RustyRing, EU, 50% Decay, procedural, size 3,500, seed 1048813131. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on RustyRing, EU, 50% Decay?
Gather rate is not given in the name for RustyRing, EU, 50% Decay. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe times
On what schedule does RustyRing, EU, 50% Decay wipe?
Too few wipes on RustyRing, EU, 50% Decay are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 10 hours.
What happens on RustyRing, EU, 50% Decay when wipe day arrives?
The average peak across its recent wipes was 1 players. 7 hours after the latest wipe, the crowd hit its peak.
Player counts
Is RustyRing, EU, 50% Decay busy or quiet?
Out of 150 slots, RustyRing, EU, 50% Decay has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players.
How does RustyRing, EU, 50% Decay compare with other Rust servers in the rankings?
Ranked #14,339 on seven-day player hours, RustyRing, EU, 50% Decay is in the top 65% of all ranked servers.
Join the server
What steps let you join RustyRing, EU, 50% Decay?
Enter client.connect 81.16.176.157:7201 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
