Local forecast
Salty Nuts
Offline 81.193.161.123:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 13:31 UKWed 7 Oct, 12:31 UTC · 21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Salty Nuts hold a steady performance?
Its average over the last 48 hours was 105 server fps, and it never dropped below 32. The world held as many as 94,735 entities, buildings and deployables included. At most it drew 2,203 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Salty Nuts, and is it online now?
Last seen 28 hours ago, Salty Nuts is offline now. The uptime it reports puts the last restart about 19 hours ago. In the last 7 full days it stayed up 163 of 168 hours, 97% of the time. It came to Rust Wipe Stats's notice first on 1 October 2026.
In which location does Salty Nuts sit?
For Salty Nuts, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 81.193.161.123:28015 is its address.
What version of Rust is running on Salty Nuts?
Rust network protocol 2635 and build 168909 on Linux is what Salty Nuts runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on Salty Nuts?
For the game's server browser, Salty Nuts publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Salty Nuts?
These Rust Wipe Stats lists include Salty Nuts: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which map is in use on Salty Nuts?
A procedural map of size 4,000 with seed 618785268, generated by the game, runs on Salty Nuts. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Salty Nuts use, and what rules does it enforce?
The name of Salty Nuts says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Community is its listing in the server browser. This server runs with VAC switched off.
Wipe days
On what schedule does Salty Nuts wipe?
Too few wipes on Salty Nuts are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 21 days 10 hours.
What should you expect from wipe day on Salty Nuts?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
How many players does Salty Nuts hold?
Salty Nuts is offline at the moment; the last sighting was 28 hours ago. Over seven days to now, 0 players on average.
What position does Salty Nuts hold among Rust servers?
Player hours over the past week put Salty Nuts at #15,339, inside the top 69% of all ranked servers.
How to join
How do you get into Salty Nuts?
Enter client.connect 81.193.161.123:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.