Local forecast
[RUST] [FourZeroFour-BUILD SERVER]
Offline 82.6.203.113:28018 checked 22d ago
Current conditions
observed 22d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,983
- top 71%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:20 UKTue 6 Oct, 12:20 UTC · 23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is [RUST] [FourZeroFour-BUILD SERVER], and is it online now?
[RUST] [FourZeroFour-BUILD SERVER] is currently offline, with the last sighting 22 days 22 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 6 October 2026 it was first recorded by Rust Wipe Stats.
Where does [RUST] [FourZeroFour-BUILD SERVER] run from?
For [RUST] [FourZeroFour-BUILD SERVER], no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 82.6.203.113:28018 is its address.
What Rust version is [RUST] [FourZeroFour-BUILD SERVER] on?
Rust network protocol 2634 and build 166652 on Linux is what [RUST] [FourZeroFour-BUILD SERVER] runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on [RUST] [FourZeroFour-BUILD SERVER]?
These are the tags [RUST] [FourZeroFour-BUILD SERVER] publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp80 (Max players): Capacity: 80; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Build 166652 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [RUST] [FourZeroFour-BUILD SERVER] appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [RUST] [FourZeroFour-BUILD SERVER]: Modded Rust servers and Rust build and creative servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings does [RUST] [FourZeroFour-BUILD SERVER] use, and what rules does it enforce?
The name of [RUST] [FourZeroFour-BUILD SERVER] says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does [RUST] [FourZeroFour-BUILD SERVER] wipe?
Its rhythm cannot be read yet, as too few of [RUST] [FourZeroFour-BUILD SERVER]'s wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 23 days 7 hours.
What happens on [RUST] [FourZeroFour-BUILD SERVER] when wipe day arrives?
The average peak across its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak.
Population history
Is [RUST] [FourZeroFour-BUILD SERVER] busy or quiet?
[RUST] [FourZeroFour-BUILD SERVER] is offline at the moment; the last sighting was 22 days 22 hours ago.
How does [RUST] [FourZeroFour-BUILD SERVER] compare with other Rust servers in the rankings?
Player hours over the past week put [RUST] [FourZeroFour-BUILD SERVER] at #15,983, inside the top 71% of all ranked servers.
How to join
What do you do to join [RUST] [FourZeroFour-BUILD SERVER]?
Enter client.connect 82.6.203.113:28018 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.