Rust Wipe StatsWipe forecast
Now 40,087 players 11,611 servers 148 fresh wipes in 3 h

Local forecast

[RUST] [FourZeroFour-BUILD SERVER]

Online 82.6.203.113:28018 checked 11m ago

vanillamoddedcarbon

Current conditions

observed 11m ago
0 / 80
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,273
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Mon 12 OctTue 6 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 17:19 UKMon 12 Oct, 16:19 UTC · 17d ago 1 – running 0
Tue 6 Oct, 22:13 UKTue 6 Oct, 21:13 UTC · 23d ago 1 held half 5.8 days 0
Fri 2 Oct, 22:50 UKFri 2 Oct, 21:50 UTC · 27d ago 1 halved by day 3 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
31/ 999
70/ 999
51/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
351/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
5/ 100

Quick answers

from the figures on this page

Server details

How reliable is [RUST] [FourZeroFour-BUILD SERVER], and is it online now?

As of now, [RUST] [FourZeroFour-BUILD SERVER] is online. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 2 October 2026.

In which location does [RUST] [FourZeroFour-BUILD SERVER] sit?

For [RUST] [FourZeroFour-BUILD SERVER], no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 82.6.203.113:28018.

What version of Rust is running on [RUST] [FourZeroFour-BUILD SERVER]?

On [RUST] [FourZeroFour-BUILD SERVER] you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on [RUST] [FourZeroFour-BUILD SERVER]?

The server browser reads these tags from [RUST] [FourZeroFour-BUILD SERVER]: gmrust (Game mode): Standard survival, the Rust way; mp80 (Max players): It holds 80 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry [RUST] [FourZeroFour-BUILD SERVER]?

[RUST] [FourZeroFour-BUILD SERVER] appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust build and creative servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and rules

What settings does [RUST] [FourZeroFour-BUILD SERVER] use, and what rules does it enforce?

The name of [RUST] [FourZeroFour-BUILD SERVER] says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.

Wipe schedule

When does [RUST] [FourZeroFour-BUILD SERVER] wipe?

No next wipe can be predicted for [RUST] [FourZeroFour-BUILD SERVER]: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 23 days 9 hours.

What should you expect from wipe day on [RUST] [FourZeroFour-BUILD SERVER]?

At their busiest, its recent wipes averaged 1 players. 19 hours after the latest wipe, the crowd hit its peak. 50% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 3 when the crowd did not hold.

Player counts

What sort of population does [RUST] [FourZeroFour-BUILD SERVER] carry?

The live count for [RUST] [FourZeroFour-BUILD SERVER]: 0 players, with 80 slots in total. The average for the past week is 0 players.

Where does [RUST] [FourZeroFour-BUILD SERVER] sit in the rankings?

The last seven days of player hours rank [RUST] [FourZeroFour-BUILD SERVER] at #15,273, in the top 69% of ranked servers.

How to join

How do you get into [RUST] [FourZeroFour-BUILD SERVER]?

Enter client.connect 82.6.203.113:28018 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp80
Max players It holds 80 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.