Rust Wipe StatsWipe forecast
Now 81,723 players 11,855 servers 365 fresh wipes in 3 h

Local forecast

NatchPlay traffic test

Offline 84.71.137.90:28015 checked 1d ago

Current conditions

observed 1d ago
1 / 10
players now
Offline H 1 · avg 0 7-day high and average

10% full

7-day average
0
peak 1
Rank
#14,042
top 63%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75104:0012:00Wiped Wed 28 Oct, 04:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:03 UKWed 28 Oct, 12:03 UTC · 1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
509/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
443/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
0/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
65/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
0/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
26/ 250

Quick answers

from the figures on this page

Server facts

How reliable is NatchPlay traffic test, and is it online now?

Last seen 26 hours ago, NatchPlay traffic test is offline now. The first sighting by Rust Wipe Stats was on 28 October 2026.

In which location does NatchPlay traffic test sit?

There is no published region for NatchPlay traffic test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 84.71.137.90:28015.

What Rust version is NatchPlay traffic test on?

On NatchPlay traffic test you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on NatchPlay traffic test?

The server browser reads these tags from NatchPlay traffic test: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does NatchPlay traffic test appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include NatchPlay traffic test are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which map is in use on NatchPlay traffic test?

A procedural map, generated by the game, runs on NatchPlay traffic test.

Which settings and rules are in force on NatchPlay traffic test?

No gather rate appears in the name NatchPlay traffic test. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser files it under Community. This server has VAC switched on.

Wipe times

Which days and times does NatchPlay traffic test schedule its wipes for?

The record of NatchPlay traffic test's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 hours.

Player counts

How many players does NatchPlay traffic test hold?

The last time NatchPlay traffic test was seen was 26 hours ago; it is offline right now. Across the past week it peaked at 1 and averaged 0 players. The last 48 hours peak at 12:00 UTC, when the average was 1 players.

Where does NatchPlay traffic test sit in the rankings?

Player hours over the past week put NatchPlay traffic test at #14,042, inside the top 63% of all ranked servers.

Join the server

What steps let you join NatchPlay traffic test?

Enter client.connect 84.71.137.90:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp10
Max players It holds 10 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.