Local forecast
4Netplayers Rust Server
Online 85.14.206.27:23400 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,268
- top 68%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:11 UKThu 15 Oct, 10:11 UTC · 14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on 4Netplayers Rust Server?
Server fps averaged 30 in the last 48 hours; the lowest was 29. At its peak the world had 99,315 entities, counting buildings, deployables and the rest. Memory use reached 3,464 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is 4Netplayers Rust Server, and is it online now?
Right now 4Netplayers Rust Server is up and running. Going by its reported uptime, the last restart was about 4 days 11 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 85.14.206.27:23400 is its address.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do 4Netplayers Rust Server's tags tell you?
For the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp16 (Max players): Capacity: 16; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
The Rust Wipe Stats lists that include 4Netplayers Rust Server are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What map is 4Netplayers Rust Server on?
A procedural map of size 4,000 with seed 2147483647, generated by the game, runs on 4Netplayers Rust Server. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does 4Netplayers Rust Server use, and what rules does it enforce?
No gather rate appears in the name 4Netplayers Rust Server. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does 4Netplayers Rust Server wipe?
The record of 4Netplayers Rust Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 14 days 10 hours.
What should you expect from wipe day on 4Netplayers Rust Server?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does 4Netplayers Rust Server carry?
Out of 16 slots, 4Netplayers Rust Server has 0 filled right now. Over seven days to now, 0 players on average.
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over the past week put 4Netplayers Rust Server at #15,268, inside the top 68% of all ranked servers.
How to join
How do you get into 4Netplayers Rust Server?
Enter client.connect 85.14.206.27:23400 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.