Local forecast
4Netplayers Rust Server - OK
Offline 85.14.216.17:21100 checked 5d ago
Current conditions
observed 5d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #622 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:04 UKFri 2 Oct, 04:04 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is 4Netplayers Rust Server - OK online at the moment, and how consistent is its uptime?
Right now 4Netplayers Rust Server - OK is down; the last sighting was 5 days 7 hours ago. In the last 7 full days it stayed up 64 of 168 hours, 38% of the time. It came to Rust Wipe Stats's notice first on 17 September 2026.
What location is 4Netplayers Rust Server - OK based in?
No region is published by 4Netplayers Rust Server - OK. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 85.14.216.17:21100.
What Rust version is 4Netplayers Rust Server - OK on?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server - OK runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on 4Netplayers Rust Server - OK?
These are the tags 4Netplayers Rust Server - OK publishes for the game's server browser to read: gmsoftcore (Game mode): Softcore applies, an easier set of rules; mp10 (Max players): Capacity: 10; ts4 (Group limit): You can have up to 4 players per team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Settings and rules
Which map is in use on 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK runs a procedural map of size 4,000, seed 1234567890, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on 4Netplayers Rust Server - OK?
No gather rate appears in the name 4Netplayers Rust Server - OK. Groups can reach 4 players, under quad. It plays as softcore, Facepunch's friendlier mode, where part of your loot stays with you. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does 4Netplayers Rust Server - OK schedule its wipes for?
Its rhythm cannot be read yet, as too few of 4Netplayers Rust Server - OK's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 26 days 18 hours.
What should you expect from wipe day on 4Netplayers Rust Server - OK?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 7 hours in.
Population history
How many players does 4Netplayers Rust Server - OK hold?
4Netplayers Rust Server - OK is offline at the moment; the last sighting was 5 days 7 hours ago. The seven-day average stands at 0 players.
Where does 4Netplayers Rust Server - OK sit in the rankings?
Ranked #15,339 on seven-day player hours, 4Netplayers Rust Server - OK is in the top 69% of all ranked servers. Ranked against other quad servers, it comes in at #622.
Join the server
What do you do to join 4Netplayers Rust Server - OK?
Two ways in: press F1 and enter client.connect 85.14.216.17:21100, or join from this page with Launch Rust, which opens Steam and connects you.