Rust Wipe StatsWipe forecast
Now 39,600 players 11,597 servers 135 fresh wipes in 3 h

Local forecast

MMI Survival

Online 85.155.188.180:28015 checked 7m ago

Current conditions

observed 7m ago
0 / 50
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

025507510006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 09:02 UKSun 4 Oct, 08:02 UTC · 25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 472 on average
67/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
92/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
201/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
5/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
250/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 259 on average
380/ 375

Quick answers

from the figures on this page

About the server

How smoothly does MMI Survival run?

Across the last 48 hours the average was 63 server fps, with a floor of 41. At its peak the world had 14,924 entities, counting buildings, deployables and the rest. At most it drew 1,459 MB of memory. Players feel lag when fps drops and the entity count climbs.

How reliable is MMI Survival, and is it online now?

You will find MMI Survival online at the moment. Its reported uptime shows a restart about 5 days 14 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 4 October 2026 it was first recorded by Rust Wipe Stats.

What location is MMI Survival based in?

No region is published by MMI Survival. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 85.155.188.180:28015 is its address.

What version of Rust is running on MMI Survival?

Rust network protocol 2634 and build 166652 on Windows is what MMI Survival runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do MMI Survival's tags tell you?

The server browser reads these tags from MMI Survival: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry MMI Survival?

The Rust Wipe Stats lists that include MMI Survival are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

What map is MMI Survival on?

A procedural map of size 2,000 with seed 6738, generated by the game, runs on MMI Survival. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on MMI Survival?

No gather rate appears in the name MMI Survival. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does MMI Survival wipe?

Its rhythm cannot be read yet, as too few of MMI Survival's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 21 hours.

What should you expect from wipe day on MMI Survival?

Its recent wipes drew an average peak of 1 players. 6 hours after the latest wipe, the crowd hit its peak.

Player counts

How many players does MMI Survival hold?

MMI Survival is carrying 0 players at the moment, out of 50 slots. Over seven days to now, 0 players on average.

What position does MMI Survival hold among Rust servers?

Player hours over the past week put MMI Survival at #15,270, inside the top 69% of all ranked servers.

Getting in

How do you get into MMI Survival?

Open the console in Rust with F1, then type client.connect 85.155.188.180:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs166652
Build Game build: 166652.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.