Local forecast
[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 30m ago
Current conditions
observed 30m agoplayers now
0% full
- 7-day average
- 1
- peak 5
- Rank
- #3,807
- top 17%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does [AU] Dead Signal | Monthly hold a steady performance?
Its average over the last 48 hours was 103 server fps, and it never dropped below 37. At its peak the world had 48,206 entities, counting buildings, deployables and the rest. Memory use reached 2,185 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is [AU] Dead Signal | Monthly online at the moment, and how consistent is its uptime?
You will find [AU] Dead Signal | Monthly online at the moment. Going by its reported uptime, the last restart was about 5 hours ago. It was up for 142 of 168 hours across the last 7 full days, 85% of the time. On 22 October 2026 it was first recorded by Rust Wipe Stats.
In which location does [AU] Dead Signal | Monthly sit?
The name of [AU] Dead Signal | Monthly points to Oceania, but no region tag is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 85.155.189.54:28015 is its address.
What version of Rust is running on [AU] Dead Signal | Monthly?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do [AU] Dead Signal | Monthly's tags tell you?
For the game's server browser, [AU] Dead Signal | Monthly publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [AU] Dead Signal | Monthly appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [AU] Dead Signal | Monthly: Oceania Rust servers and Modded Rust servers. Find it on the server list under Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on [AU] Dead Signal | Monthly?
The game generates the map on [AU] Dead Signal | Monthly, procedural, size 3,000, seed 12345. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on [AU] Dead Signal | Monthly?
Gather rate is not given in the name for [AU] Dead Signal | Monthly. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does [AU] Dead Signal | Monthly wipe?
The record of [AU] Dead Signal | Monthly's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 22 hours is how long the current world has been running.
Player counts
What sort of population does [AU] Dead Signal | Monthly carry?
Out of 100 slots, [AU] Dead Signal | Monthly has 0 filled right now. The seven-day average is 1 players, with a peak of 5. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
Where does [AU] Dead Signal | Monthly sit in the rankings?
Ranked #3,807 on seven-day player hours, [AU] Dead Signal | Monthly is in the top 17% of all ranked servers.
How to join
What steps let you join [AU] Dead Signal | Monthly?
Enter client.connect 85.155.189.54:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://radiantplay.com.au.