Local forecast
Rust Test Local
Offline 85.251.89.125:28015 checked 8d ago
Current conditions
observed 8d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,423
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:43 UKTue 20 Oct, 23:43 UTC · 8d ago | 1 | – | running | 1 |
| Fri 9 Oct, 14:39 UKFri 9 Oct, 13:39 UTC · 20d ago | 1 | – | 11.4 days | 1 |
| Fri 18 Sep, 08:56 UKFri 18 Sep, 07:56 UTC · 41d ago | 1 | halved by day 3 | 21.2 days | 0 |
| Fri 18 Sep, 01:11 UKFri 18 Sep, 00:11 UTC · 41d ago | 1 | – | 0.3 days | 1 |
| Wed 16 Sep, 01:25 UKWed 16 Sep, 00:25 UTC · 43d ago | 1 | held half | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Rust Test Local, and is it online now?
Last seen 8 days 7 hours ago, Rust Test Local is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is Rust Test Local based in?
For Rust Test Local, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 85.251.89.125:28015 is its address.
What Rust version is Rust Test Local on?
On Rust Test Local you will find Rust network protocol 2634 and build 167234, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Rust Test Local's tags tell you?
These are the tags Rust Test Local publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167234 (Build): Game build: 167234; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust Test Local?
The Rust Wipe Stats lists that include Rust Test Local are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is Rust Test Local on?
The map is procedural, generated by the game on Rust Test Local.
Which settings and rules are in force on Rust Test Local?
Gather rate is not given in the name for Rust Test Local. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
When does Rust Test Local wipe?
There is no next wipe to predict, because Rust Test Local wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 19 hours is how long the current world has been running.
What happens on Rust Test Local when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 50% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.
Population
How many players does Rust Test Local hold?
At this moment Rust Test Local is down, having last been seen 8 days 7 hours ago.
What position does Rust Test Local hold among Rust servers?
Player hours over the past week put Rust Test Local at #15,423, inside the top 69% of all ranked servers.
Getting in
What do you do to join Rust Test Local?
Enter client.connect 85.251.89.125:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.