Local forecast · EU
DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 3d ago
Current conditions
observed 3d agoplayers now
50% full
- 7-day average
- 1
- peak 1
- Rank
- #11,918
- top 53% · #2369 in EU
- Last wipe
- 4d ago
- biweekly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 3h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 3h FW
- Sun 8 Nov 15:16 UK · 15:16 UTC 9d 23h
- Sun 22 Nov 15:16 UK · 15:16 UTC 23d 23h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 3h FW
- Sun 6 Dec 15:16 UK · 15:16 UTC 37d 23h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 3h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UKSun 25 Oct, 15:16 UTC · 4d ago | 1 | – | running | 1 |
| Mon 12 Oct, 10:04 UKMon 12 Oct, 09:04 UTC · 17d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 20:51 UKSat 10 Oct, 19:51 UTC · 18d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 23:56 UKFri 2 Oct, 22:56 UTC · 26d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 19:36 UKWed 30 Sep, 18:36 UTC · 28d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 08:28 UKSun 27 Sep, 07:28 UTC · 32d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 16:40 UKSun 13 Sep, 15:40 UTC · 46d ago | 1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is DEVELOPMENT SERVER, and is it online now?
Right now DEVELOPMENT SERVER is down; the last sighting was 3 days 21 hours ago. In the last 7 full days it stayed up 3 of 168 hours, 2% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is DEVELOPMENT SERVER based in?
The EU tag places DEVELOPMENT SERVER in Europe, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 85.61.52.207:28015.
What version of Rust is running on DEVELOPMENT SERVER?
Rust network protocol 2635 and build 168909 on Windows is what DEVELOPMENT SERVER runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on DEVELOPMENT SERVER?
For the game's server browser, DEVELOPMENT SERVER publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): 2 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^b (Biweekly): The cycle is two weeks between wipes; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser puts it under Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does DEVELOPMENT SERVER appear among the Rust Wipe Stats lists and filters?
DEVELOPMENT SERVER appears in the following Rust Wipe Stats lists: Rust servers in Europe, Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Map and rules
Which settings and rules are in force on DEVELOPMENT SERVER?
Gather rate is not given in the name for DEVELOPMENT SERVER. No group setting is published, so the game default of 8 players applies. It plays as pve, no player fighting. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does DEVELOPMENT SERVER wipe?
Its tag sets the prediction, because the record of DEVELOPMENT SERVER's wipes is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 4 days. A fortnightly wipe schedule appears in its tags.
What happens on DEVELOPMENT SERVER when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 2 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Population history
Is DEVELOPMENT SERVER busy or quiet?
DEVELOPMENT SERVER is offline at the moment; the last sighting was 3 days 21 hours ago. The seven-day average is 1 players, with a peak of 1.
What position does DEVELOPMENT SERVER hold among Rust servers?
Seven-day player hours place DEVELOPMENT SERVER at #11,918, inside the top 53% of ranked servers and at #2,369 in Europe.
Getting in
How do you get into DEVELOPMENT SERVER?
Open the console in Rust with F1, then type client.connect 85.61.52.207:28015 to join. On this page, Launch Rust does the same through Steam.