Local forecast · EU
TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 5d ago
Current conditions
observed 5d agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,845
- top 67% · #2518 in EU
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 22h
- Fri 30 Oct, 18:11 UK · 18:11 UTC
Next wipe
from its schedule tagFriday 30 October, 18:11 UK · 18:11 UTC
in 1d 22h
Its weekly schedule tag · low confidence
Coming wipes
- Fri 30 Oct 18:11 UK · 18:11 UTC 1d 22h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 23h FW
- Fri 6 Nov 18:11 UK · 18:11 UTC 8d 22h
- Fri 13 Nov 18:11 UK · 18:11 UTC 15d 22h
- Fri 20 Nov 18:11 UK · 18:11 UTC 22d 22h
- Fri 27 Nov 18:11 UK · 18:11 UTC 29d 22h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 23h FW
- Fri 4 Dec 18:11 UK · 18:11 UTC 36d 22h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 18:11 UK · 18:11 UTC, in 1d 22h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 19:11 UKFri 23 Oct, 18:11 UTC · 5d ago | 1 | – | running | 0 |
| Wed 14 Oct, 17:46 UKWed 14 Oct, 16:46 UTC · 14d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 17:50 UKSun 4 Oct, 16:50 UTC · 24d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 19:39 UKTue 22 Sep, 18:39 UTC · 36d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 09:43 UKSun 20 Sep, 08:43 UTC · 38d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 20:56 UKSun 13 Sep, 19:56 UTC · 44d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is TEAM PROJECT online at the moment, and how consistent is its uptime?
TEAM PROJECT is currently offline, with the last sighting 5 days 1 hours ago. It was up for 1 of 168 hours across the last 7 full days, 1% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does TEAM PROJECT sit?
In Europe is where TEAM PROJECT lists itself, using its EU tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 87.117.33.33:28015 is its address.
What version of Rust is running on TEAM PROJECT?
On TEAM PROJECT you will find Rust network protocol 2635 and build 167781, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on TEAM PROJECT?
For the game's server browser, TEAM PROJECT publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Capacity: 150; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^i (Battlefield): High rates and kits drive quick PvP; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser puts it under Europe. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does TEAM PROJECT appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include TEAM PROJECT are: Rust servers in Europe, Modded Rust servers and Rust battlefield servers. Find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Settings and rules
Which map is in use on TEAM PROJECT?
A procedural map of size 1,750 with seed 1337, generated by the game, runs on TEAM PROJECT. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
What settings does TEAM PROJECT use, and what rules does it enforce?
The name of TEAM PROJECT says nothing about gather rate. The default of 8 players is the group limit here. battlefield is the game mode, high rates and kits for quick PvP. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Vanilla is the server's own label: facepunch's game as shipped: rates, kits and rules are unchanged. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does TEAM PROJECT schedule its wipes for?
Its tag sets the prediction, because the record of TEAM PROJECT's wipes is too thin to confirm the schedule. Friday 30 October at 18:11 UTC is when its next wipe is due. 5 days 1 hours is how long the current world has been running. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on TEAM PROJECT?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 3 when the crowd did not hold.
Population history
How many players does TEAM PROJECT hold?
The last time TEAM PROJECT was seen was 5 days 1 hours ago; it is offline right now. Across the past week it peaked at 1 and averaged 0 players.
How does TEAM PROJECT compare with other Rust servers in the rankings?
Seven-day player hours place TEAM PROJECT at #14,845, inside the top 67% of ranked servers and at #2,518 in Europe.
Join the server
What steps let you join TEAM PROJECT?
Two ways in: press F1 and enter client.connect 87.117.33.33:28015, or join from this page with Launch Rust, which opens Steam and connects you.