Local forecast
Test Server
Online 88.198.7.190:28115 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #9,438
- top 42%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, and #179 of the solo servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:02 UKFri 23 Oct, 22:02 UTC · 5d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Test Server run?
Server fps averaged 40 in the last 48 hours; the lowest was 40. Buildings, deployables and all else in the world took the entity count to a peak of 61,817. The peak memory draw was 3,688 MB. Lag is what players call it when fps is low and entities are piling up.
Is Test Server online at the moment, and how consistent is its uptime?
As of now, Test Server is online. The uptime it reports puts the last restart about 8 hours ago. It was up for 103 of 168 hours across the last 7 full days, 61% of the time. It came to Rust Wipe Stats's notice first on 18 September 2026.
Where does Test Server run from?
For Test Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 88.198.7.190:28115.
What Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Who operates Test Server?
A p-o-t.net hostname is published by Test Server and by 1 other server we track, which points to the same operator running them.
What do Test Server's tags tell you?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; ts1 (Group limit): Teams hold no more than 1; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Test Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Test Server: Modded Rust servers and Solo Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.
Rules and settings
Which map is in use on Test Server?
Test Server runs a procedural map of size 4,250, seed 1234, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.
Which settings and rules are in force on Test Server?
No gather rate appears in the name Test Server. Solo play only, with no teams. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does Test Server wipe?
The record of Test Server's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 5 days 3 hours.
What should you expect from wipe day on Test Server?
At their busiest, its recent wipes averaged 2 players. 22 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does Test Server hold?
Test Server is carrying 0 players at the moment, out of 10 slots. Across the past week it peaked at 2 and averaged 0 players.
What position does Test Server hold among Rust servers?
Ranked #9,438 on seven-day player hours, Test Server is in the top 42% of all ranked servers. The #179 position among solo servers is where it falls.
How to join
What steps let you join Test Server?
Open the console in Rust with F1, then type client.connect 88.198.7.190:28115 to join. On this page, Launch Rust does the same through Steam. https://www.lagcity.eu/ is its website.