Local forecast · EU
TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 34d ago
Current conditions
observed 34d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 71% · #2515 in EU
- Last wipe
- 34d ago
- weekly schedule
- Next wipe
- 6h
- Wed 28 Oct, 18:57 UK · 18:57 UTC
Next wipe
from its schedule tagWednesday 28 October, 18:57 UK · 18:57 UTC
in 6h
Its weekly schedule tag · low confidence
Coming wipes
- Wed 28 Oct 18:57 UK · 18:57 UTC 6h
- Wed 4 Nov 18:57 UK · 18:57 UTC 7d 6h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 6h FW
- Wed 11 Nov 18:57 UK · 18:57 UTC 14d 6h
- Wed 18 Nov 18:57 UK · 18:57 UTC 21d 6h
- Wed 25 Nov 18:57 UK · 18:57 UTC 28d 6h
- Wed 2 Dec 18:57 UK · 18:57 UTC 35d 6h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 6h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 18:57 UK · 18:57 UTC, in 6h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 19:57 UKWed 23 Sep, 18:57 UTC · 34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is TEAM PROJECT, and is it online now?
Last seen 34 days 17 hours ago, TEAM PROJECT is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 22 September 2026.
What location is TEAM PROJECT based in?
With its EU tag, TEAM PROJECT lists itself in Europe. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 89.105.199.210:28015.
What Rust version is TEAM PROJECT on?
On TEAM PROJECT you will find Rust network protocol 2633 and build 165217, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on TEAM PROJECT?
For the game's server browser, TEAM PROJECT publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Capacity: 150; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes come once a week here; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^i (Battlefield): Kits and high rates keep the PvP quick; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser puts it under Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry TEAM PROJECT?
These Rust Wipe Stats lists include TEAM PROJECT: Rust servers in Europe, Modded Rust servers and Rust battlefield servers. Find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Settings and rules
What settings does TEAM PROJECT use, and what rules does it enforce?
No gather rate appears in the name TEAM PROJECT. The default of 8 players is the group limit here. It plays as battlefield, kits and high rates drive fast PvP. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does TEAM PROJECT schedule its wipes for?
Its tag sets the prediction, because the record of TEAM PROJECT's wipes is too thin to confirm the schedule. Expect the next wipe on Wednesday 28 October at 18:57 UTC. The world it is running now dates from 34 days 17 hours. Wipes once a week, according to its tags.
What should you expect from wipe day on TEAM PROJECT?
Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Population
Is TEAM PROJECT busy or quiet?
TEAM PROJECT is offline at the moment; the last sighting was 34 days 17 hours ago.
How does TEAM PROJECT compare with other Rust servers in the rankings?
Player hours over the last seven days rank TEAM PROJECT at #15,478, top 71% overall and #2,515 in Europe.
How to join
How do you get into TEAM PROJECT?
Open the console in Rust with F1, then type client.connect 89.105.199.210:28015 to join. On this page, Launch Rust does the same through Steam.