Local forecast · EU
TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 38d ago
Current conditions
observed 38d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,481
- #2534 in EU
- Last wipe
- 38d ago
- weekly schedule
- Next wipe
- 3d 1h
- Sun 1 Nov, 08:43 UK · 08:43 UTC
Next wipe
Sunday 1 November, 08:43 UK · 08:43 UTC
in 3d 1h
Weekly: 7 days after its last wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Sunday 1 November, 08:43 UK · 08:43 UTC, in 3d 1h. Weekly: 7 days after its last wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is TEAM PROJECT, and is it online now?
Right now TEAM PROJECT is down; the last sighting was 38 days 21 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 20 September 2026 it was first recorded by Rust Wipe Stats.
What location is TEAM PROJECT based in?
The EU tag places TEAM PROJECT in Europe, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 89.105.199.215:28015.
What version of Rust is running on TEAM PROJECT?
Rust network protocol 2633 and build 164530 on Linux is what TEAM PROJECT runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on TEAM PROJECT?
The server browser reads these tags from TEAM PROJECT: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): It holds 150 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs164530 (Build): It runs game build 164530; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes come once a week here; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser puts it under Europe. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does TEAM PROJECT appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include TEAM PROJECT are: Rust servers in Europe, Modded Rust servers and Rust battlefield servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which map is in use on TEAM PROJECT?
The map is procedural, generated by the game on TEAM PROJECT.
What settings does TEAM PROJECT use, and what rules does it enforce?
No gather rate appears in the name TEAM PROJECT. The default of 8 players is the group limit here. It plays as battlefield, quick PvP, kits supplied, rates high. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does TEAM PROJECT wipe?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. Sunday 1 November at 08:43 UTC is when its next wipe is due. The world it is running now dates from 38 days 22 hours. Wipes once a week, according to its tags.
Population
Is TEAM PROJECT busy or quiet?
At this moment TEAM PROJECT is down, having last been seen 38 days 21 hours ago.
Where does TEAM PROJECT sit in the rankings?
Player hours over the last seven days rank TEAM PROJECT at #15,481, top – overall and #2,534 in Europe.
How to join
What do you do to join TEAM PROJECT?
Open the console in Rust with F1, then type client.connect 89.105.199.215:28015 to join. On this page, Launch Rust does the same through Steam.