Local forecast · EU
TEAM PROJECT
Offline EU 89.105.200.135:28015 checked 31d ago
Current conditions
observed 31d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,840
- top 72% · #2572 in EU
- Last wipe
- 35d ago
- weekly schedule
- Next wipe
- 6d 0h
- Tue 3 Nov, 18:39 UK · 18:39 UTC
Next wipe
from its schedule tagTuesday 3 November, 18:39 UK · 18:39 UTC
in 6d 0h
Its weekly schedule tag · low confidence
Coming wipes
- Tue 3 Nov 18:39 UK · 18:39 UTC 6d 0h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 0h FW
- Tue 10 Nov 18:39 UK · 18:39 UTC 13d 0h
- Tue 17 Nov 18:39 UK · 18:39 UTC 20d 0h
- Tue 24 Nov 18:39 UK · 18:39 UTC 27d 0h
- Tue 1 Dec 18:39 UK · 18:39 UTC 34d 0h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 0h FW
- Tue 8 Dec 18:39 UK · 18:39 UTC 41d 0h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 18:39 UK · 18:39 UTC, in 6d 0h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 19:39 UKTue 22 Sep, 18:39 UTC · 35d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is TEAM PROJECT online at the moment, and how consistent is its uptime?
Last seen 31 days 23 hours ago, TEAM PROJECT is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 16 September 2026.
In which location does TEAM PROJECT sit?
In Europe is where TEAM PROJECT lists itself, using its EU tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 89.105.200.135:28015 is its address.
What Rust version is TEAM PROJECT on?
On TEAM PROJECT you will find Rust network protocol 2633 and build 165217, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on TEAM PROJECT?
These are the tags TEAM PROJECT publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): 150 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^i (Battlefield): High rates and kits drive quick PvP; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EU (Europe): Its place in the server browser is Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does TEAM PROJECT appear among the Rust Wipe Stats lists and filters?
TEAM PROJECT appears in the following Rust Wipe Stats lists: Rust servers in Europe, Modded Rust servers and Rust battlefield servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Settings and rules
Which settings and rules are in force on TEAM PROJECT?
The name of TEAM PROJECT says nothing about gather rate. The default of 8 players is the group limit here. This server runs battlefield, kits and high rates drive fast PvP. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does TEAM PROJECT schedule its wipes for?
Its tag sets the prediction, because the record of TEAM PROJECT's wipes is too thin to confirm the schedule. Tuesday 3 November at 18:39 UTC is when its next wipe is due. The world it is running now dates from 35 days 23 hours. Wipes once a week, according to its tags.
Population
What sort of population does TEAM PROJECT carry?
The last time TEAM PROJECT was seen was 31 days 23 hours ago; it is offline right now.
How does TEAM PROJECT compare with other Rust servers in the rankings?
Seven-day player hours place TEAM PROJECT at #16,840, inside the top 72% of ranked servers and at #2,572 in Europe.
Join the server
What steps let you join TEAM PROJECT?
Two ways in: press F1 and enter client.connect 89.105.200.135:28015, or join from this page with Launch Rust, which opens Steam and connects you.