Local forecast · EU
[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #8,463
- top 38% · #2137 in EU
- Last wipe
- 18h ago
- biweekly schedule
- Next wipe
- 7d 6h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 6h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 6h FW
- Wed 11 Nov 17:36 UK · 17:36 UTC 13d 5h
- Wed 25 Nov 17:36 UK · 17:36 UTC 27d 5h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 6h FW
- Wed 9 Dec 17:36 UK · 17:36 UTC 41d 5h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 6h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UKWed 28 Oct, 17:36 UTC · 18h ago | – | – | running | 0 |
| Sat 24 Oct, 23:04 UKSat 24 Oct, 22:04 UTC · 4d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 16:04 UKMon 12 Oct, 15:04 UTC · 16d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 20:09 UK FWThu 1 Oct, 19:09 UTC · 27d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 18:22 UKTue 29 Sep, 17:22 UTC · 29d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 17:55 UKWed 16 Sep, 16:55 UTC · 42d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does [ESP/Ñ] DEV run?
Server fps averaged 30 in the last 48 hours; the lowest was 30. Buildings, deployables and all else in the world took the entity count to a peak of 71,396. At most it drew 4,021 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is [ESP/Ñ] DEV, and is it online now?
Right now [ESP/Ñ] DEV is up and running. Going by its reported uptime, the last restart was about 6 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 15 September 2026.
What location is [ESP/Ñ] DEV based in?
The EU tag places [ESP/Ñ] DEV in Europe, as it lists itself. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 89.222.104.137:22619 is its address.
What version of Rust is running on [ESP/Ñ] DEV?
Rust network protocol 2635 and build 168909 on Linux is what [ESP/Ñ] DEV runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on [ESP/Ñ] DEV?
These are the tags [ESP/Ñ] DEV publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts12 (Group limit): Teams hold no more than 12; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; EU (Europe): You will find it listed in Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry [ESP/Ñ] DEV?
The Rust Wipe Stats lists that include [ESP/Ñ] DEV are: Rust servers in Europe, Modded Rust servers and Rust PvE servers, live. Find it on the server list under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Map and rules
What map is [ESP/Ñ] DEV on?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on [ESP/Ñ] DEV. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Bots y eventos en todo el mapa.
What settings does [ESP/Ñ] DEV use, and what rules does it enforce?
No gather rate appears in the name [ESP/Ñ] DEV. You can have 12 players in a group. This server runs pve, no player fighting. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
Which days and times does [ESP/Ñ] DEV schedule its wipes for?
The prediction follows its tag, as too few of [ESP/Ñ] DEV's wipes are recorded to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 18 hours. Its tags list a wipe every two weeks.
What happens on [ESP/Ñ] DEV when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 20% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Population
How many players does [ESP/Ñ] DEV hold?
[ESP/Ñ] DEV is carrying 0 players at the moment, out of 40 slots. The seven-day average is 0 players, with a peak of 1. At 20:00 UTC it was busiest over the past 48 hours, averaging 0 players.
How does [ESP/Ñ] DEV compare with other Rust servers in the rankings?
Player hours over the last seven days rank [ESP/Ñ] DEV at #8,463, top 38% overall and #2,137 in Europe.
Join the server
What steps let you join [ESP/Ñ] DEV?
Open the console in Rust with F1, then type client.connect 89.222.104.137:22619 to join. On this page, Launch Rust does the same through Steam.