Local forecast · NA · us5
WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
1% full
- 7-day average
- 0
- peak 2
- Rank
- #5,196
- top 23% · #879 in NA
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:40 UKSat 3 Oct, 16:40 UTC · 25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:08 UK FWThu 1 Oct, 18:08 UTC · 27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does WhyNotRust hold a steady performance?
Its average over the last 48 hours was 88 server fps, and it never dropped below 63. The world held as many as 91,610 entities, buildings and deployables included. At most it drew 2,777 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is WhyNotRust online at the moment, and how consistent is its uptime?
Right now WhyNotRust is up and running. Its reported uptime shows a restart about 15 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does WhyNotRust run from?
Its region code is us5, and WhyNotRust lists itself in North America with its NA tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.229.114.120:28015.
What Rust version is WhyNotRust on?
Rust network protocol 2635 and build 168909 on Linux is what WhyNotRust runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do WhyNotRust's tags tell you?
For the game's server browser, WhyNotRust publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry WhyNotRust?
These Rust Wipe Stats lists include WhyNotRust: Community Rust servers, US Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Map and rules
Which map is in use on WhyNotRust?
WhyNotRust runs a procedural map of size 4,000, seed 1361231414, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on WhyNotRust?
No gather rate appears in the name WhyNotRust. Groups fall back to the game's default of 8 players. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser files it under Community. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does WhyNotRust wipe?
Its rhythm cannot be read yet, as too few of WhyNotRust's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 7 hours.
What happens on WhyNotRust when wipe day arrives?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 29 hours after the reset.
Player counts
What sort of population does WhyNotRust carry?
WhyNotRust is carrying 1 players at the moment, out of 100 slots. Across the past week it peaked at 2 and averaged 0 players. At 00:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does WhyNotRust compare with other Rust servers in the rankings?
Player hours over the last seven days rank WhyNotRust at #5,196, top 23% overall and #879 in North America.
How to join
How do you get into WhyNotRust?
Open the console in Rust with F1, then type client.connect 91.229.114.120:28015 to join. On this page, Launch Rust does the same through Steam.
