Local forecast · NA
Yaki's Test Server
Online NA 91.229.114.179:28023 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #11,343
- top 51% · #1339 in NA
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 02:27 UKThu 15 Oct, 01:27 UTC · 13d ago | 2 | – | running | 0 |
| Thu 8 Oct, 03:23 UKThu 8 Oct, 02:23 UTC · 20d ago | 2 | halved by day 2 | 7 days | 0 |
| Fri 2 Oct, 06:53 UKFri 2 Oct, 05:53 UTC · 26d ago | 1 | halved by day 1 | 5.9 days | 1 |
| Thu 1 Oct, 19:32 UK FWThu 1 Oct, 18:32 UTC · 27d ago | 1 | – | 0.5 days | 0 |
| Wed 30 Sep, 02:35 UKWed 30 Sep, 01:35 UTC · 28d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Yaki's Test Server?
Its average over the last 48 hours was 250 server fps, and it never dropped below 236. Buildings, deployables and all else in the world took the entity count to a peak of 137,175. At most it drew 4,711 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is Yaki's Test Server online at the moment, and how consistent is its uptime?
As of now, Yaki's Test Server is online. Going by its reported uptime, the last restart was about 3 days 17 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Yaki's Test Server based in?
In North America is where Yaki's Test Server lists itself, using its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 91.229.114.179:28023 is its address.
What version of Rust is running on Yaki's Test Server?
Rust network protocol 2635 and build 168909 on Linux is what Yaki's Test Server runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do Yaki's Test Server's tags tell you?
These are the tags Yaki's Test Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): You will find it listed in North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Yaki's Test Server?
These Rust Wipe Stats lists include Yaki's Test Server: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What map is Yaki's Test Server on?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Yaki's Test Server. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
What settings does Yaki's Test Server use, and what rules does it enforce?
The name of Yaki's Test Server says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. Vanilla is the server's own label: no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does Yaki's Test Server schedule its wipes for?
No next wipe can be predicted for Yaki's Test Server: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 13 days 22 hours.
What happens on Yaki's Test Server when wipe day arrives?
The average peak across its recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.5.
Population history
What sort of population does Yaki's Test Server carry?
Out of 100 slots, Yaki's Test Server has 0 filled right now. The seven-day average is 0 players, with a peak of 1. At 23:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does Yaki's Test Server compare with other Rust servers in the rankings?
Player hours over the last seven days rank Yaki's Test Server at #11,343, top 51% overall and #1,339 in North America.
Getting in
What steps let you join Yaki's Test Server?
Enter client.connect 91.229.114.179:28023 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.