Local forecast · NA
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep
Online NA 91.229.114.207:28019 checked 3h ago
Current conditions
observed 3h agoplayers now
0% full
- 7-day average
- 2
- peak 7
- Rank
- #2,558
- top 12% · #412 in NA
- Last wipe
- 11d ago
- biweekly schedule
- Next wipe
- 2d 20h
- Sat 31 Oct, 17:02 UK · 17:02 UTC
Next wipe
from its schedule tagSaturday 31 October, 17:02 UK · 17:02 UTC
in 2d 20h
Its biweekly schedule tag · low confidence
Coming wipes
- Sat 31 Oct 17:02 UK · 17:02 UTC 2d 20h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 22h FW
- Sat 14 Nov 17:02 UK · 17:02 UTC 16d 20h
- Sat 28 Nov 17:02 UK · 17:02 UTC 30d 20h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 22h FW
- Sat 12 Dec 17:02 UK · 17:02 UTC 44d 20h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 22% in NA, and #149 of the quad servers (top 18%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 17:02 UK · 17:02 UTC, in 2d 20h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 18:02 UKSat 17 Oct, 17:02 UTC · 11d ago | 7 | – | running | 1 |
| Thu 1 Oct, 18:36 UK FWThu 1 Oct, 17:36 UTC · 27d ago | 9 | halved by day 11 | 16 days | 3 |
| Thu 1 Oct, 12:19 UKThu 1 Oct, 11:19 UTC · 27d ago | 9 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep hold a steady performance?
Across the last 48 hours the average was 117 server fps, with a floor of 112. The world held as many as 85,818 entities, buildings and deployables included. At most it drew 3,319 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, and is it online now?
Right now DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is up and running. The uptime it reports puts the last restart about 4 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep based in?
With its NA tag, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep lists itself in North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 91.229.114.207:28019 is its address.
What Rust version is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep on?
Rust network protocol 2635 and build 168909 on Linux is what DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
These are the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): 200 player slots are available; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^b (Biweekly): A wipe falls every other week; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs; ^q (Premium): You need Rust premium status for entry; NA (North America): Its place in the server browser is North America; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep are: 2x Rust servers: wipe days and hold, Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Settings and rules
What map is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep on?
Custom map, size 3,800, on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep; the published file is available to download here.
What settings does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep use, and what rules does it enforce?
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep sets gather at 2x, according to its own name. The limit for groups is 4 players (quad). This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. You need Rust premium status for entry. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep wipe?
Too few of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Saturday 31 October at 17:02 UTC is when its next wipe is due. The current map and world began 11 days 3 hours. Its tags list a wipe every two weeks.
What happens on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep when wipe day arrives?
At their busiest, its recent wipes averaged 8 players. Peak numbers on the latest wipe arrived 2 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 11 when the crowd did not hold.
Population history
What sort of population does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep carry?
The live count for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: 0 players, with 200 slots in total. Across the past week it peaked at 7 and averaged 2 players. Its busiest point in the last 48 hours was 02:00 UTC, averaging 5 players.
How does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep compare with other Rust servers in the rankings?
Seven-day player hours place DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep at #2,558, inside the top 12% of ranked servers and at #412 in North America. The #149 position among quad servers is where it falls.
Join the server
How do you get into DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
Open the console in Rust with F1, then type client.connect 91.229.114.207:28019 to join. On this page, Launch Rust does the same through Steam. You need Rust premium status for entry. https://www.dadcorerust.com/ is its website.
