Rust Wipe StatsWipe forecast
Now 45,884 players 11,696 servers 101 fresh wipes in 3 h

Local forecast · NA · us5

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 12m ago

vanillamoddedcarbon

Current conditions

observed 12m ago
0 / 1
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#8,923
top 40% · #1224 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:53 UKTue 20 Oct, 22:53 UTC · 8d ago 2 – running 0
Thu 1 Oct, 22:00 UK FWThu 1 Oct, 21:00 UTC · 27d ago 0 – 19.1 days 0
Wed 30 Sep, 23:50 UKWed 30 Sep, 22:50 UTC · 28d ago 1 – 0.9 days 0
Thu 17 Sep, 03:00 UKThu 17 Sep, 02:00 UTC · 41d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
50/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
38/ 60
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
17/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
22/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
3/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
8/ 90

Quick answers

from the figures on this page

Server facts

Does ALLIANT GAMES - DEVELOPMENT hold a steady performance?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. At its peak the world had 88,615 entities, counting buildings, deployables and the rest. Memory use reached 2,865 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

How reliable is ALLIANT GAMES - DEVELOPMENT, and is it online now?

Right now ALLIANT GAMES - DEVELOPMENT is up and running. Its reported uptime shows a restart about 8 hours ago. In the last 7 full days it stayed up 144 of 168 hours, 86% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does ALLIANT GAMES - DEVELOPMENT run from?

Its region code is us5, and ALLIANT GAMES - DEVELOPMENT lists itself in North America with its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 91.229.114.221:28004 is its address.

What version of Rust is running on ALLIANT GAMES - DEVELOPMENT?

Rust network protocol 2635 and build 168909 on Linux is what ALLIANT GAMES - DEVELOPMENT runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

Who is behind ALLIANT GAMES - DEVELOPMENT?

The same operator most likely runs ALLIANT GAMES - DEVELOPMENT and 1 other server we track, as all publish a alliant.gg hostname.

What do ALLIANT GAMES - DEVELOPMENT's tags tell you?

The server browser reads these tags from ALLIANT GAMES - DEVELOPMENT: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): 1 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): us5 is the region code in use here; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): You will find it listed in North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry ALLIANT GAMES - DEVELOPMENT?

These Rust Wipe Stats lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

What map is ALLIANT GAMES - DEVELOPMENT on?

A procedural map of size 4,096 with seed 1337, generated by the game, runs on ALLIANT GAMES - DEVELOPMENT. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.

What settings does ALLIANT GAMES - DEVELOPMENT use, and what rules does it enforce?

The name of ALLIANT GAMES - DEVELOPMENT says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does ALLIANT GAMES - DEVELOPMENT wipe?

There is no next wipe to predict, because ALLIANT GAMES - DEVELOPMENT wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 8 days 1 hours is how long the current world has been running.

What should you expect from wipe day on ALLIANT GAMES - DEVELOPMENT?

The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 45 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.

Player counts

How many players does ALLIANT GAMES - DEVELOPMENT hold?

ALLIANT GAMES - DEVELOPMENT is carrying 0 players at the moment, out of 1 slots. Across the past week it peaked at 2 and averaged 0 players.

Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?

Seven-day player hours place ALLIANT GAMES - DEVELOPMENT at #8,923, inside the top 40% of ranked servers and at #1,224 in North America.

Join the server

How do you get into ALLIANT GAMES - DEVELOPMENT?

Open the console in Rust with F1, then type client.connect 91.229.114.221:28004 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/alliant.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp1
Max players 1 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rus5
Region code us5 is the region code in use here.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America You will find it listed in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.