Local forecast · NA · us5
RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,599
- top 34% · #1130 in NA
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 03:02 UKMon 19 Oct, 02:02 UTC · 9d ago | 2 | – | running | 1 |
| Sun 18 Oct, 05:53 UKSun 18 Oct, 04:53 UTC · 10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 16:47 UKSat 17 Oct, 15:47 UTC · 10d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does RedMoon (In Development) hold a steady performance?
Across the last 48 hours the average was 29 server fps, with a floor of 4. Buildings, deployables and all else in the world took the entity count to a peak of 98,455. Memory use reached 2,599 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is RedMoon (In Development), and is it online now?
You will find RedMoon (In Development) online at the moment. Its reported uptime shows a restart about 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 17 October 2026.
What location is RedMoon (In Development) based in?
Its region code is us5, and RedMoon (In Development) lists itself in North America with its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 91.229.114.221:28023 is its address.
What version of Rust is running on RedMoon (In Development)?
Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on RedMoon (In Development)?
For the game's server browser, RedMoon (In Development) publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RedMoon (In Development) appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include RedMoon (In Development): Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on RedMoon (In Development)?
A procedural map of size 4,000 with seed 1337, generated by the game, runs on RedMoon (In Development). You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
What settings does RedMoon (In Development) use, and what rules does it enforce?
Gather rate is not given in the name for RedMoon (In Development). No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe days
Which days and times does RedMoon (In Development) schedule its wipes for?
No next wipe can be predicted for RedMoon (In Development): it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 8 hours.
What happens on RedMoon (In Development) when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 1 hours in.
Population history
How many players does RedMoon (In Development) hold?
The live count for RedMoon (In Development): 0 players, with 100 slots in total. Averaged over seven days: 0 players, peaking at 2.
Where does RedMoon (In Development) sit in the rankings?
Seven-day player hours place RedMoon (In Development) at #7,599, inside the top 34% of ranked servers and at #1,130 in North America.
Join the server
What steps let you join RedMoon (In Development)?
Open the console in Rust with F1, then type client.connect 91.229.114.221:28023 to join. On this page, Launch Rust does the same through Steam.
