Rust Wipe StatsWipe forecast
Now 66,491 players 11,702 servers 111 fresh wipes in 3 h

Local forecast · NA · us5

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 13m ago

vanillamoddedoxide

Current conditions

observed 13m ago
0 / 100
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#7,599
top 34% · #1130 in NA
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 03:02 UKMon 19 Oct, 02:02 UTC · 9d ago 2 – running 1
Sun 18 Oct, 05:53 UKSun 18 Oct, 04:53 UTC · 10d ago 2 – 0.9 days 0
Sat 17 Oct, 16:47 UKSat 17 Oct, 15:47 UTC · 10d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
15/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average
5/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
8/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average
4/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
5/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
3/ 90

Quick answers

from the figures on this page

About the server

Does RedMoon (In Development) hold a steady performance?

Across the last 48 hours the average was 29 server fps, with a floor of 4. Buildings, deployables and all else in the world took the entity count to a peak of 98,455. Memory use reached 2,599 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

How reliable is RedMoon (In Development), and is it online now?

You will find RedMoon (In Development) online at the moment. Its reported uptime shows a restart about 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 17 October 2026.

What location is RedMoon (In Development) based in?

Its region code is us5, and RedMoon (In Development) lists itself in North America with its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 91.229.114.221:28023 is its address.

What version of Rust is running on RedMoon (In Development)?

Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

How should you read the tags on RedMoon (In Development)?

For the game's server browser, RedMoon (In Development) publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus5 (Region code): Its region code is us5; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does RedMoon (In Development) appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include RedMoon (In Development): Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is in use on RedMoon (In Development)?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on RedMoon (In Development). You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.

What settings does RedMoon (In Development) use, and what rules does it enforce?

Gather rate is not given in the name for RedMoon (In Development). No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.

Wipe days

Which days and times does RedMoon (In Development) schedule its wipes for?

No next wipe can be predicted for RedMoon (In Development): it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 8 hours.

What happens on RedMoon (In Development) when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 1 hours in.

Population history

How many players does RedMoon (In Development) hold?

The live count for RedMoon (In Development): 0 players, with 100 slots in total. Averaged over seven days: 0 players, peaking at 2.

Where does RedMoon (In Development) sit in the rankings?

Seven-day player hours place RedMoon (In Development) at #7,599, inside the top 34% of ranked servers and at #1,130 in North America.

Join the server

What steps let you join RedMoon (In Development)?

Open the console in Rust with F1, then type client.connect 91.229.114.221:28023 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp100
Max players Capacity: 100.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$rus5
Region code Its region code is us5.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

NA
North America Its place in the server browser is North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.