Local forecast · NA · us5
GoblinGaming Dev Server
Online NA · us5 91.229.114.221:28031 checked 7m ago
Current conditions
observed 7m agoplayers now
12% full
- 7-day average
- 1
- peak 1
- Rank
- #5,247
- top 24% · #884 in NA
- Last wipe
- 5h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 22:03 UKThu 29 Oct, 22:03 UTC · 5h ago | – | – | running | 1 |
| Sun 25 Oct, 04:39 UKSun 25 Oct, 04:39 UTC · 4d ago | 1 | held half | 4.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does GoblinGaming Dev Server run?
Its average over the last 48 hours was 29 server fps, and it never dropped below 12. At its peak the world had 88,941 entities, counting buildings, deployables and the rest. The peak memory draw was 3,006 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is GoblinGaming Dev Server, and is it online now?
Right now GoblinGaming Dev Server is up and running. The uptime it reports puts the last restart about 4 hours ago. In the last 7 full days it stayed up 52 of 168 hours, 31% of the time. On 24 September 2026 it was first recorded by Rust Wipe Stats.
Where does GoblinGaming Dev Server run from?
Its region code is us5, and GoblinGaming Dev Server lists itself in North America with its NA tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.229.114.221:28031.
What version of Rust is running on GoblinGaming Dev Server?
Rust network protocol 2635 and build 168909 on Linux is what GoblinGaming Dev Server runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do GoblinGaming Dev Server's tags tell you?
These are the tags GoblinGaming Dev Server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp8 (Max players): 8 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): us5 is the region code in use here; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry GoblinGaming Dev Server?
These Rust Wipe Stats lists include GoblinGaming Dev Server: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What map is GoblinGaming Dev Server on?
GoblinGaming Dev Server runs a procedural map of size 3,500, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
Which settings and rules are in force on GoblinGaming Dev Server?
The name of GoblinGaming Dev Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does GoblinGaming Dev Server wipe?
Too few wipes on GoblinGaming Dev Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 hours is how long the current world has been running.
What happens on GoblinGaming Dev Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 17 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Player counts
What sort of population does GoblinGaming Dev Server carry?
Out of 8 slots, GoblinGaming Dev Server has 1 filled right now. Averaged over seven days: 1 players, peaking at 1. Its busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.
Where does GoblinGaming Dev Server sit in the rankings?
Seven-day player hours place GoblinGaming Dev Server at #5,247, inside the top 24% of ranked servers and at #884 in North America.
Join the server
What do you do to join GoblinGaming Dev Server?
Enter client.connect 91.229.114.221:28031 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.