Local forecast · NA · us5
Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,276
- top 69% · #1493 in NA
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:30 UKMon 19 Oct, 13:30 UTC · 10d ago | 0 | – | running | 0 |
| Thu 1 Oct, 14:52 UKThu 1 Oct, 13:52 UTC · 28d ago | 1 | halved by day 1 | 18 days | 0 |
| Tue 29 Sep, 21:56 UKTue 29 Sep, 20:56 UTC · 30d ago | 1 | – | 1.7 days | 0 |
| Mon 21 Sep, 15:51 UKMon 21 Sep, 14:51 UTC · 38d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 23:43 UKSun 20 Sep, 22:43 UTC · 39d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 01:34 UKFri 18 Sep, 00:34 UTC · 41d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Project Paradox Test Server hold a steady performance?
Server fps averaged 48 in the last 48 hours; the lowest was 48. The world held as many as 113,586 entities, buildings and deployables included. At most it drew 4,440 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Project Paradox Test Server, and is it online now?
Right now Project Paradox Test Server is up and running. The uptime it reports puts the last restart about 10 days 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is Project Paradox Test Server based in?
The NA tag puts Project Paradox Test Server in North America, and the region code is us5. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.229.114.24:28047.
What version of Rust is running on Project Paradox Test Server?
On Project Paradox Test Server you will find Rust network protocol 2634 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Project Paradox Test Server?
For the game's server browser, Project Paradox Test Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): 20 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): us5 is the region code in use here; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): The server browser puts it under North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Project Paradox Test Server?
The Rust Wipe Stats lists that include Project Paradox Test Server are: Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is Project Paradox Test Server on?
The game generates the map on Project Paradox Test Server, procedural, size 4,000, seed 1337. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
What settings does Project Paradox Test Server use, and what rules does it enforce?
No gather rate appears in the name Project Paradox Test Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe days
Which days and times does Project Paradox Test Server schedule its wipes for?
There is no next wipe to predict, because Project Paradox Test Server wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 10 days 9 hours.
What happens on Project Paradox Test Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.
Population history
How many players does Project Paradox Test Server hold?
Out of 20 slots, Project Paradox Test Server has 0 filled right now. The average for the past week is 0 players.
Where does Project Paradox Test Server sit in the rankings?
Player hours over the last seven days rank Project Paradox Test Server at #15,276, top 69% overall and #1,493 in North America.
Join the server
What steps let you join Project Paradox Test Server?
Open the console in Rust with F1, then type client.connect 91.229.114.24:28047 to join. On this page, Launch Rust does the same through Steam.