Local forecast · NA · us5
Development Server
Online NA · us5 91.229.114.45:28075 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,547
- top 61% · #1438 in NA
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UKMon 26 Oct, 17:02 UTC · 1d ago | – | – | running | 0 |
| Sun 25 Oct, 21:41 UKSun 25 Oct, 21:41 UTC · 2d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 20:14 UKWed 21 Oct, 19:14 UTC · 6d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 05:33 UKWed 21 Oct, 04:33 UTC · 6d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 10:42 UKMon 12 Oct, 09:42 UTC · 15d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 07:47 UKSat 10 Oct, 06:47 UTC · 17d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 20:10 UK FWThu 1 Oct, 19:10 UTC · 26d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 07:48 UKWed 30 Sep, 06:48 UTC · 27d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 04:17 UKSun 27 Sep, 03:17 UTC · 30d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sat 26 Sep, 00:47 UKFri 25 Sep, 23:47 UTC · 32d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 04:40 UKWed 23 Sep, 03:40 UTC · 34d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 20:42 UKMon 21 Sep, 19:42 UTC · 36d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 07:19 UKMon 21 Sep, 06:19 UTC · 36d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 19:47 UKTue 15 Sep, 18:47 UTC · 42d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 01:26 UKMon 14 Sep, 00:26 UTC · 44d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Development Server hold a steady performance?
Its average over the last 48 hours was 60 server fps, and it never dropped below 60. Buildings, deployables and all else in the world took the entity count to a peak of 36,404. At most it drew 1,865 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is Development Server, and is it online now?
As of now, Development Server is online. Going by its reported uptime, the last restart was about 31 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Development Server run from?
Its region code is us5, and Development Server lists itself in North America with its NA tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 91.229.114.45:28075 is its address.
What version of Rust is running on Development Server?
On Development Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Development Server?
These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp5 (Max players): Capacity: 5; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): us5 is the region code in use here; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Development Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Development Server are: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What map is Development Server on?
The game generates the map on Development Server, procedural, size 2,600, seed 1337. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
Which settings and rules are in force on Development Server?
Gather rate is not given in the name for Development Server. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe times
When does Development Server wipe?
There is no next wipe to predict, because Development Server wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 32 hours.
What should you expect from wipe day on Development Server?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 2.
Player counts
How many players does Development Server hold?
The live count for Development Server: 0 players, with 5 slots in total. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.
What position does Development Server hold among Rust servers?
Player hours over the last seven days rank Development Server at #13,547, top 61% overall and #1,438 in North America.
How to join
What steps let you join Development Server?
Open the console in Rust with F1, then type client.connect 91.229.114.45:28075 to join. On this page, Launch Rust does the same through Steam.
