Local forecast · NA · us5
Server hosted by Physgun.com
Online NA · us5 91.229.114.90:28128 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69% · #1493 in NA
- Last wipe
- 102d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Server hosted by Physgun.com run?
Across the last 48 hours the average was 60 server fps, with a floor of 60. Buildings, deployables and all else in the world took the entity count to a peak of 140,036. The peak memory draw was 5,862 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is Server hosted by Physgun.com, and is it online now?
You will find Server hosted by Physgun.com online at the moment. The uptime it reports puts the last restart about 95 days 8 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is Server hosted by Physgun.com based in?
Its region code is us5, and Server hosted by Physgun.com lists itself in North America with its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 91.229.114.90:28128 is its address.
What Rust version is Server hosted by Physgun.com on?
On Server hosted by Physgun.com you will find Rust network protocol 2631 and build 158240, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Server hosted by Physgun.com?
These are the tags Server hosted by Physgun.com publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): This is the standard limit: 8 to a team; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Game build: 158240; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): us5 is the region code in use here; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Server hosted by Physgun.com?
Server hosted by Physgun.com appears in the following Rust Wipe Stats lists: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is Server hosted by Physgun.com on?
The game generates the map on Server hosted by Physgun.com, procedural, size 5,000, seed 567878521. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Server hosted by Physgun.com use, and what rules does it enforce?
The name of Server hosted by Physgun.com says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe times
When does Server hosted by Physgun.com wipe?
The record of Server hosted by Physgun.com's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 102 days is how long the current world has been running.
Population history
What sort of population does Server hosted by Physgun.com carry?
Out of 100 slots, Server hosted by Physgun.com has 0 filled right now. The seven-day average stands at 0 players.
What position does Server hosted by Physgun.com hold among Rust servers?
Player hours over the last seven days rank Server hosted by Physgun.com at #15,264, top 69% overall and #1,493 in North America.
Join the server
How do you get into Server hosted by Physgun.com?
Open the console in Rust with F1, then type client.connect 91.229.114.90:28128 to join. On this page, Launch Rust does the same through Steam.