Local forecast
[US] Krizalium Test
Online 92.118.19.86:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does [US] Krizalium Test hold a steady performance?
Its average over the last 48 hours was 60 server fps, and it never dropped below 59. At its peak the world had 45,341 entities, counting buildings, deployables and the rest. Memory use reached 4,438 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is [US] Krizalium Test, and is it online now?
Right now [US] Krizalium Test is up and running. Going by its reported uptime, the last restart was about 17 days 1 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 12 October 2026 it was first recorded by Rust Wipe Stats.
In which location does [US] Krizalium Test sit?
No region tag is published by [US] Krizalium Test, but the name suggests North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 92.118.19.86:28015.
What version of Rust is running on [US] Krizalium Test?
Rust network protocol 2634 and build 167398 on Windows is what [US] Krizalium Test runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do [US] Krizalium Test's tags tell you?
The server browser reads these tags from [US] Krizalium Test: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [US] Krizalium Test appear among the Rust Wipe Stats lists and filters?
[US] Krizalium Test appears in the following Rust Wipe Stats lists: Community Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which map is in use on [US] Krizalium Test?
A procedural map of size 3,000 with seed 612351, generated by the game, runs on [US] Krizalium Test. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does [US] Krizalium Test use, and what rules does it enforce?
Gather rate is not given in the name for [US] Krizalium Test. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does [US] Krizalium Test wipe?
Too few wipes on [US] Krizalium Test are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 17 days 2 hours.
Player counts
How many players does [US] Krizalium Test hold?
Out of 50 slots, [US] Krizalium Test has 0 filled right now. The seven-day average stands at 0 players.
What position does [US] Krizalium Test hold among Rust servers?
Ranked #15,339 on seven-day player hours, [US] Krizalium Test is in the top 69% of all ranked servers.
Join the server
How do you get into [US] Krizalium Test?
Open the console in Rust with F1, then type client.connect 92.118.19.86:28015 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://low.ms/game-servers/rust-server-hosting.