Rust Wipe StatsWipe forecast
Now 82,372 players 11,805 servers 283 fresh wipes in 3 h

Local forecast

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 2d ago

pve

Current conditions

observed 2d ago
1 / 1
players now
Offline H 1 · avg 1 7-day high and average

100% full

7-day average
1
peak 1
Rank
#11,049
top 50%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctMon 26 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UKTue 27 Oct, 10:57 UTC · 2d ago 1 – running 0
Mon 26 Oct, 19:47 UKMon 26 Oct, 19:47 UTC · 3d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average
52/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 31 on average
25/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 30 on average
24/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
14/ 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
6/ 200
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 15 on average
3/ 200

Quick answers

from the figures on this page

Server facts

Is RustVisualLab LOCAL online at the moment, and how consistent is its uptime?

Last seen 2 days 9 hours ago, RustVisualLab LOCAL is offline now. In the last 2 full days it stayed up 3 of 48 hours, 6% of the time. On 26 October 2026 it was first recorded by Rust Wipe Stats.

What location is RustVisualLab LOCAL based in?

There is no published region for RustVisualLab LOCAL. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 93.170.160.47:28025.

What Rust version is RustVisualLab LOCAL on?

On RustVisualLab LOCAL you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on RustVisualLab LOCAL?

The server browser reads these tags from RustVisualLab LOCAL: gmrust (Game mode): The mode is plain Rust survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^p (PvE): No player-versus-player combat: the world is what threatens you. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry RustVisualLab LOCAL?

The Rust Wipe Stats lists that include RustVisualLab LOCAL are: Community Rust servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

Which map is in use on RustVisualLab LOCAL?

The game generates the map on RustVisualLab LOCAL, a procedural one.

What settings does RustVisualLab LOCAL use, and what rules does it enforce?

No gather rate appears in the name RustVisualLab LOCAL. No group setting is published, so the game default of 8 players applies. This server runs pve, no combat between players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

Wipe days

When does RustVisualLab LOCAL wipe?

Its rhythm cannot be read yet, as too few of RustVisualLab LOCAL's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 2 days 11 hours is how long the current world has been running.

What happens on RustVisualLab LOCAL when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak.

Population history

Is RustVisualLab LOCAL busy or quiet?

The last time RustVisualLab LOCAL was seen was 2 days 9 hours ago; it is offline right now. Across the past week it peaked at 1 and averaged 1 players.

What position does RustVisualLab LOCAL hold among Rust servers?

Ranked #11,049 on seven-day player hours, RustVisualLab LOCAL is in the top 50% of all ranked servers.

How to join

What steps let you join RustVisualLab LOCAL?

Enter client.connect 93.170.160.47:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp1
Max players It holds 1 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE No player-versus-player combat: the world is what threatens you.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.