Rust Wipe StatsWipe forecast
Now 104,075 players 11,902 servers 426 fresh wipes in 3 h

Local forecast

[ITA] Rust Italia PvE | Survival • Eventi • Build

Online 93.49.79.73:32015 checked 11m ago

moddedoxidepve

Current conditions

observed 11m ago
4 / 30
players now
Quiet H 7 · avg 2 7-day high and average

13% full

7-day average
2
peak 7
Rank
#2,444
top 11%
Last wipe
28d ago
no schedule published
Next wipe
7d 0h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 0h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 0h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 0h FW

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 0h. The force wipe · high confidence

6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UK FWThu 1 Oct, 18:31 UTC · 28d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 13 on average
19/ 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
7/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average
7/ 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
2/ 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
1/ 200
CZ/SK RELAX PVE groups of 8+ · monthly · 2 on average
5/ 30

Quick answers

from the figures on this page

Server facts

Does [ITA] Rust Italia PvE | Survival • Eventi • Build hold a steady performance?

Across the last 48 hours the average was 47 server fps, with a floor of 28. At its peak the world had 140,115 entities, counting buildings, deployables and the rest. At most it drew 4,276 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is [ITA] Rust Italia PvE | Survival • Eventi • Build online at the moment, and how consistent is its uptime?

You will find [ITA] Rust Italia PvE | Survival • Eventi • Build online at the moment. The uptime it reports puts the last restart about 11 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 27 September 2026 it was first recorded by Rust Wipe Stats.

Where does [ITA] Rust Italia PvE | Survival • Eventi • Build run from?

No region is published by [ITA] Rust Italia PvE | Survival • Eventi • Build. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 93.49.79.73:32015 is its address.

What version of Rust is running on [ITA] Rust Italia PvE | Survival • Eventi • Build?

Rust network protocol 2635 and build 168909 on Linux is what [ITA] Rust Italia PvE | Survival • Eventi • Build runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on [ITA] Rust Italia PvE | Survival • Eventi • Build?

The server browser reads these tags from [ITA] Rust Italia PvE | Survival • Eventi • Build: gmrust (Game mode): The mode is plain Rust survival; mp30 (Max players): Capacity: 30; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does [ITA] Rust Italia PvE | Survival • Eventi • Build appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include [ITA] Rust Italia PvE | Survival • Eventi • Build: Modded Rust servers, Rust build and creative servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

Which map is in use on [ITA] Rust Italia PvE | Survival • Eventi • Build?

A procedural map of size 4,500 with seed 2138400164, generated by the game, runs on [ITA] Rust Italia PvE | Survival • Eventi • Build. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does [ITA] Rust Italia PvE | Survival • Eventi • Build use, and what rules does it enforce?

The name of [ITA] Rust Italia PvE | Survival • Eventi • Build says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs pve, other players cannot be fought. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe schedule

On what schedule does [ITA] Rust Italia PvE | Survival • Eventi • Build wipe?

[ITA] Rust Italia PvE | Survival • Eventi • Build wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days is how long the current world has been running.

What happens on [ITA] Rust Italia PvE | Survival • Eventi • Build when wipe day arrives?

At their busiest, its recent wipes averaged 6 players. The crowd on the latest wipe reached its high 38 hours in.

Population history

How many players does [ITA] Rust Italia PvE | Survival • Eventi • Build hold?

Out of 30 slots, [ITA] Rust Italia PvE | Survival • Eventi • Build has 4 filled right now. Averaged over seven days: 2 players, peaking at 7. The last 48 hours peak at 21:00 UTC, when the average was 4 players.

Where does [ITA] Rust Italia PvE | Survival • Eventi • Build sit in the rankings?

The last seven days of player hours rank [ITA] Rust Italia PvE | Survival • Eventi • Build at #2,444, in the top 11% of ranked servers.

Join the server

What do you do to join [ITA] Rust Italia PvE | Survival • Eventi • Build?

Enter client.connect 93.49.79.73:32015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/j8brGFVSxB.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp30
Max players Capacity: 30.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE No player-versus-player combat: the world is what threatens you.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.