Local forecast · EU
IonutShiro Test Server
Online EU 94.130.133.96:28025 checked 9m ago
Current conditions
observed 9m agoplayers now
- 7-day average
- 0
- peak 1
- Rank
- #7,713
- top 35% · #2066 in EU
- No wipes
- resets
- 13 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (13 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:10 UKWed 28 Oct, 06:10 UTC · 2h ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UKWed 28 Oct, 05:45 UTC · 2h ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UKTue 27 Oct, 13:03 UTC · 19h ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UKSun 25 Oct, 17:30 UTC · 2d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UKSun 25 Oct, 15:59 UTC · 2d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UKSun 25 Oct, 12:09 UTC · 2d ago | – | – | – | 0 |
| Sat 24 Oct, 16:23 UKSat 24 Oct, 15:23 UTC · 3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:34 UKSat 24 Oct, 14:34 UTC · 3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:19 UKSat 24 Oct, 14:19 UTC · 3d ago | – | – | – | 0 |
| Fri 23 Oct, 20:20 UKFri 23 Oct, 19:20 UTC · 4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:25 UKFri 23 Oct, 18:25 UTC · 4d ago | – | – | – | 0 |
| Fri 23 Oct, 14:27 UKFri 23 Oct, 13:27 UTC · 4d ago | – | – | – | 0 |
| Wed 21 Oct, 17:31 UKWed 21 Oct, 16:31 UTC · 6d ago | – | – | – | 0 |
| Tue 20 Oct, 10:04 UKTue 20 Oct, 09:04 UTC · 7d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 16:21 UKMon 19 Oct, 15:21 UTC · 8d ago | – | – | – | 1 |
| Mon 19 Oct, 14:11 UKMon 19 Oct, 13:11 UTC · 8d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 13:09 UKFri 16 Oct, 12:09 UTC · 11d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 21:04 UKWed 7 Oct, 20:04 UTC · 20d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Fri 2 Oct, 00:00 UK FWThu 1 Oct, 23:00 UTC · 26d ago | 1 | halved by day 4 | 5.9 days | 1 |
| Sat 26 Sep, 18:51 UKSat 26 Sep, 17:51 UTC · 31d ago | 1 | – | 5.2 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does IonutShiro Test Server run?
Its average over the last 48 hours was 242 server fps, and it never dropped below 181. At its peak the world had 65,223 entities, counting buildings, deployables and the rest. At most it drew 1,739 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is IonutShiro Test Server, and is it online now?
As of now, IonutShiro Test Server is online. Its reported uptime shows a restart about 55 minutes ago. It was up for 126 of 168 hours across the last 7 full days, 75% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does IonutShiro Test Server sit?
In Europe is where IonutShiro Test Server lists itself, using its EU tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 94.130.133.96:28025.
What version of Rust is running on IonutShiro Test Server?
On IonutShiro Test Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do IonutShiro Test Server's tags tell you?
For the game's server browser, IonutShiro Test Server publishes these tags: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EU (Europe): The server browser puts it under Europe. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does IonutShiro Test Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include IonutShiro Test Server: Rust servers in Europe and Modded Rust servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on IonutShiro Test Server?
IonutShiro Test Server runs a procedural map of size 3,200, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.
Which settings and rules are in force on IonutShiro Test Server?
The name of IonutShiro Test Server says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does IonutShiro Test Server wipe?
None of the resets on IonutShiro Test Server counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Population
Is IonutShiro Test Server busy or quiet?
IonutShiro Test Server shows 0 players at the moment. Averaged over seven days: 0 players, peaking at 1. At 06:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does IonutShiro Test Server hold among Rust servers?
Seven-day player hours place IonutShiro Test Server at #7,713, inside the top 35% of ranked servers and at #2,066 in Europe.
How to join
How do you get into IonutShiro Test Server?
Enter client.connect 94.130.133.96:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://discord.com/invite/WQ2ztS5jM8 is its website.