Local forecast
Tin & Blood
Offline 94.64.109.29:35005 checked 34d ago
Current conditions
observed 34d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,643
- top 71%
- Last wipe
- 47d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Tin & Blood, and is it online now?
Last seen 34 days 22 hours ago, Tin & Blood is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 23 September 2026 it was first recorded by Rust Wipe Stats.
What location is Tin & Blood based in?
No region is published by Tin & Blood. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 94.64.109.29:35005.
What version of Rust is running on Tin & Blood?
On Tin & Blood you will find Rust network protocol 2633 and build 165217, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
What do Tin & Blood's tags tell you?
For the game's server browser, Tin & Blood publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs165217 (Build): Build 165217 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Tin & Blood?
Tin & Blood appears in the following Rust Wipe Stats lists: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
What map is Tin & Blood on?
Tin & Blood runs a procedural map of size 6,000, seed 1789661113, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Tin & Blood use, and what rules does it enforce?
No gather rate appears in the name Tin & Blood. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Community in the server browser. This server has VAC switched on.
Wipe times
On what schedule does Tin & Blood wipe?
Its rhythm cannot be read yet, as too few of Tin & Blood's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 47 days 11 hours.
Population history
Is Tin & Blood busy or quiet?
At this moment Tin & Blood is down, having last been seen 34 days 22 hours ago.
What position does Tin & Blood hold among Rust servers?
Player hours over the past week put Tin & Blood at #15,643, inside the top 71% of all ranked servers.
How to join
What do you do to join Tin & Blood?
Enter client.connect 94.64.109.29:35005 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.