Local forecast
ServerName
Offline 95.26.186.86:28015 checked 19d ago
Current conditions
observed 19d agoplayers now
100% full
- 7-day average
- 0
- peak –
- Rank
- #13,639
- top 62%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is ServerName online at the moment, and how consistent is its uptime?
Right now ServerName is down; the last sighting was 19 days 3 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 9 October 2026.
Where does ServerName run from?
No region is published by ServerName. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 95.26.186.86:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167231 on Windows is what ServerName runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do ServerName's tags tell you?
These are the tags ServerName publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry ServerName?
The Rust Wipe Stats lists that include ServerName are: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
What map is ServerName on?
The game generates the map on ServerName, a procedural one.
Which settings and rules are in force on ServerName?
The name of ServerName says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does ServerName wipe?
Too few wipes on ServerName are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 20 hours.
Population
Is ServerName busy or quiet?
The last time ServerName was seen was 19 days 3 hours ago; it is offline right now.
Where does ServerName sit in the rankings?
The last seven days of player hours rank ServerName at #13,639, in the top 62% of ranked servers.
Getting in
How do you get into ServerName?
Open the console in Rust with F1, then type client.connect 95.26.186.86:28015 to join. On this page, Launch Rust does the same through Steam.