Local forecast
<SERVER_NAME>
Offline 98.97.9.121:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #15,960
- top 70%
- Last wipe
- 33d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is <SERVER_NAME>, and is it online now?
<SERVER_NAME> is currently offline, with the last sighting 30 hours ago. The first sighting by Rust Wipe Stats was on 3 November 2026.
Where does <SERVER_NAME> run from?
For <SERVER_NAME>, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 98.97.9.121:28015.
What Rust version is <SERVER_NAME> on?
On <SERVER_NAME> you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on <SERVER_NAME>?
These are the tags <SERVER_NAME> publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp0 (Max players): 0 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does <SERVER_NAME> appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include <SERVER_NAME> are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
Which map is in use on <SERVER_NAME>?
The map is procedural, generated by the game on <SERVER_NAME>.
What settings does <SERVER_NAME> use, and what rules does it enforce?
No gather rate appears in the name <SERVER_NAME>. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Both PvP and raiding are on. Community is its listing in the server browser. This server has VAC switched on.
Wipe times
When does <SERVER_NAME> wipe?
The record of <SERVER_NAME>'s wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 15 hours.
Player counts
Is <SERVER_NAME> busy or quiet?
At this moment <SERVER_NAME> is down, having last been seen 30 hours ago. The average for the past week is 0 players.
What position does <SERVER_NAME> hold among Rust servers?
Player hours over the past week put <SERVER_NAME> at #15,960, inside the top 70% of all ranked servers.
How to join
How do you get into <SERVER_NAME>?
Open the console in Rust with F1, then type client.connect 98.97.9.121:28015 to join. On this page, Launch Rust does the same through Steam.