Local forecast
Test Server
Offline 99.252.41.209:58838 checked 3h ago
Current conditions
observed 3h agoplayers now
- 7-day average
- 1
- peak 1
- Rank
- #6,694
- top 30%
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (5 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:38 UKThu 29 Oct, 11:38 UTC · 3h ago | – | – | – | 1 |
| Tue 27 Oct, 19:50 UKTue 27 Oct, 19:50 UTC · 1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:51 UKTue 27 Oct, 15:51 UTC · 1d ago | – | – | – | 1 |
| Fri 23 Oct, 13:43 UKFri 23 Oct, 12:43 UTC · 6d ago | 1 | held half | 4.1 days | 1 |
| Thu 22 Oct, 16:27 UKThu 22 Oct, 15:27 UTC · 6d ago | 1 | – | 0.9 days | 1 |
| Wed 21 Oct, 23:03 UKWed 21 Oct, 22:03 UTC · 7d ago | 1 | – | 0.7 days | 1 |
| Mon 19 Oct, 14:28 UKMon 19 Oct, 13:28 UTC · 10d ago | 1 | – | 2.4 days | 0 |
| Thu 1 Oct, 11:19 UKThu 1 Oct, 10:19 UTC · 28d ago | 1 | halved by day 12 | 18.1 days | 1 |
| Wed 30 Sep, 03:50 UKWed 30 Sep, 02:50 UTC · 29d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 13:35 UKMon 28 Sep, 12:35 UTC · 31d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 20:19 UKSat 26 Sep, 19:19 UTC · 32d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 11:17 UKThu 24 Sep, 10:17 UTC · 35d ago | – | – | – | 1 |
| Thu 24 Sep, 09:19 UKThu 24 Sep, 08:19 UTC · 35d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 21:30 UKTue 22 Sep, 20:30 UTC · 36d ago | – | – | – | 1 |
| Tue 22 Sep, 17:17 UKTue 22 Sep, 16:17 UTC · 36d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 15:35 UKMon 21 Sep, 14:35 UTC · 38d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 13:38 UKFri 18 Sep, 12:38 UTC · 41d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 05:43 UKFri 18 Sep, 04:43 UTC · 41d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 18:47 UKThu 17 Sep, 17:47 UTC · 41d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 13:34 UKThu 17 Sep, 12:34 UTC · 42d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is Test Server online at the moment, and how consistent is its uptime?
Right now Test Server is down; the last sighting was 3 hours ago. It was up for 24 of 168 hours across the last 7 full days, 14% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Test Server run from?
No region is published by Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 99.252.41.209:58838.
What Rust version is Test Server on?
On Test Server you will find Rust network protocol 2636 and build 169635, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Test Server?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0; ts8 (Group limit): Teams are at the game default of 8; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169635 (Build): Game build: 169635; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Test Server appear among the Rust Wipe Stats lists and filters?
Test Server appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on Test Server?
The map is procedural, generated by the game on Test Server.
Which settings and rules are in force on Test Server?
No gather rate appears in the name Test Server. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Test Server wipe?
No wipe schedule is kept on Test Server: it remakes the world every few hours, and those resets do not count as wipes.
Player counts
What sort of population does Test Server carry?
At this moment Test Server is down, having last been seen 3 hours ago. Averaged over seven days: 1 players, peaking at 1. At 16:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does Test Server compare with other Rust servers in the rankings?
Ranked #6,694 on seven-day player hours, Test Server is in the top 30% of all ranked servers.
Join the server
What steps let you join Test Server?
Open the console in Rust with F1, then type client.connect 99.252.41.209:58838 to join. On this page, Launch Rust does the same through Steam.